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I'm loading in a repeating texture and have to load it with a custom ImageSamplerDescriptor to set the UV address mode.
ImageSamplerDescriptor
fn(&mut ImageLoaderSettings) = move |s: &mut ImageLoaderSettings| { s.sampler = ImageSampler::Descriptor(ImageSamplerDescriptor { address_mode_u: ImageAddressMode::Repeat, address_mode_v: ImageAddressMode::Repeat, ..default() }); };
Is there a way to do this while loading the asset via asset loader?
The text was updated successfully, but these errors were encountered:
Not at the moment. You can only change the sampler to Linear or Nearest via derive macro attribute.
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I'm loading in a repeating texture and have to load it with a custom
ImageSamplerDescriptor
to set the UV address mode.Is there a way to do this while loading the asset via asset loader?
The text was updated successfully, but these errors were encountered: