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load_untyped vs Custom AssetLoaders #207
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Thanks for opening an issue. I am aware of the problem and don't think this is supposed to work. Bevy needs to get the correct AssetLoader, but in this case, we don't give any possible "identification" to use for loader selection (AssetLoader in |
I understand from the Discord discussion that you did register the |
Feeling a bit silly on this one 😅
It works for me now. |
I opened #208 to see if the plugin can support asset loaders without extensions. |
The usage of load_untyped seems to prevent the usage of otherwise valid custom assets (
AssetLoader
s).The error looks like this, where
bevy_asset::server
ends up not being able to find the asset loader.I am not currently sure if load_untyped is supposed to work with custom assets (bevy example). I have asked in Discord to see if anyone knows.
load_untyped
is used inAssetCollection::load
as seen here. I've seen the issue with both loading_state and non-loading_state bevy_asset_loader examples.example expanded macro
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