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EnemyAbils.as
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EnemyAbils.as
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package classes {
public class EnemyAbils{
public static var TwitchChatEnemy1:Object = {
gameName: "Move",
description: "The Twitch chat moves incredibly fast.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Universal
charge: 2,
cooldown: 2,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var TwitchChatEnemy2:Object = {
gameName: "Show Hatred",
description: "The Twitch chat is a firm believer in hating both the player and the game. Deals splash damage and lowers the DEF of all combatants that get hit.",
// Selection
abilityRange: 5,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effectRange: 1,
effects:
{hpChange: -1, defChange: -0.2},
// Universal
charge: 5,
cooldown: 8,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "hateAnimation",
hitFX: "explosion"
}
public static var TwitchChatEnemy3:Object = {
gameName: "Show Support",
description: "The twitch chat can be nice, sometimes. Heals the target.",
// Selection
abilityRange: 5,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effects:
{hpChange: 0.8},
// Universal
charge: 7,
cooldown: 3,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "supportAnimation"
}
public static var TwitchChat1:Object = {
gameName: "Show Support",
description: "The twitch chat can be nice, sometimes. Heals a targeted ally.",
// Selection
abilityRange: 5,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effects:
{hpChange: 1},
// Universal
charge: 14,
cooldown: 0,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "supportAnimation"
}
public static var TwitchChat2:Object = {
gameName: "Show Hatred",
description: "The Twitch chat is a firm believer in hating both the player and the game. Deals splash damage and lowers the DEF of all enemy combatants that get hit. Targets the enemy with the most HP.",
// Selection
abilityRange: 5,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectTargetType: "enemies",
effectType: "normal",
effectRange: 1,
effects:
{hpChange: -0.5, defChange: -0.25},
// Universal
charge: 9,
cooldown: 0,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "hateAnimation",
hitFX: "explosion"
}
public static var TwitchChat3:Object = {
gameName: "Crash Server",
description: "Before departing, the twitch chat spams data at the server, which overloads it, and stuns and damages all combatants and Zye.",
selfTargeting: true,
// Effects
effectType: "normal",
effectSelectType: "all",
effectRange: 2,
effects:
{hpChange: -0.5, timeChange: -2},
// Universal
charge: 30,
cooldown: 0,
ability: "instantAbility",
abilityAnimation: "summonExitAnimation"
}
public static var Hate1:Object;
public static var Hate2:Object = {
gameName: "Hate",
description: "A vicious ranged attack.",
// Selection
abilityRange: 5,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effects:
{hpChange: -0.5, defChange: -0.1},
// Universal
charge: 4,
cooldown: 0,
ability: "instantAbility",
abilityAnimation: "attackAnimation"
}
public static var Hate3:Object;
public static var HateVirus1:Object = {
gameName: "Teleport",
description: "Hate is the most easily transferable form of energy there is. Thus the hate virus can move anywhere freely.",
// Selection
selfTargeting: true,
// Universal
charge: 30,
cooldown: 0,
ability: "instantAbility",
abilityAnimation: "randomTeleportAbility"
}
public static var HateVirus2:Object = {
gameName: "Hateful Spew",
description: "The hate virus spews hateful bile from its mouth. A powerful ranged attack that damages all enemies within 1 tile of the target.",
// Selection
abilityRange: 5,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effectTargetType: "good-guys",
effectRange: 1,
effects:
{hpChange: -1},
// Universal
charge: 15,
cooldown: 3,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "abilityAnimation",
hitFX: "explosion"
}
public static var HateVirus3:Object = {
gameName: "Create Hate",
description: "With its ample power, the hate virus summons its lesser brethren. These offspring will relentlessly attack with the power of hate to chip away at their target's HP and DEF.",
// Effects
effectType: "spawn-enemy",
unit: "Hate",
// Universal
charge: 9,
cooldown: 0,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "abilityAnimation"
}
public static var PRISM1:Object = {
gameName: "Teleport",
description: "The PRISM system is anywhere and everywhere, allowing her to teleport to a random point on the map.",
// Selection
selfTargeting: true,
// Universal
charge: 25,
cooldown: 0,
ability: "instantAbility",
abilityAnimation: "uniqueTeleportAbility"
}
public static var PRISM2:Object = {
gameName: "PRISM Beam",
description: "Unlike light passing through a typical prism and dispersing, PRISM focuses her multitude of streams into a single powerful beam.",
// Selection
abilityRange: 5,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effectRange: 1,
effects:
{hpChange: -1},
// Universal
charge: 15,
cooldown: 3,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "attackAnimation",
hitFX: 'prismExplosion'
}
public static var PRISM3:Object = {
gameName: "Utilize Data",
description: "Summons user data to the battlefield, allowing PRISM to analyze it and increase her combat prowess.",
// Effects
effectType: "spawn-enemy",
unit: "UserData",
// Universal
charge: 15,
cooldown: 0,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "summonAnimation"
}
public static var UserData1:Object = {
gameName: "Move",
description: "This unit can move one tile in any direction.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Universal
charge: 8,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var UserData2:Object = {
gameName: "Data Scrape",
description: "User Data scrapes the targets personal data to feed its own vitality",
// Selection
abilityRange: 2, //2
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "leech",
effects:
{hpChange: -1},
// Universal
charge: 5,
cooldown: 5,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "spinAnimationInert"
}
public static var UserData3:Object = {
gameName: "Analyze",
description: "By analyzing acquired data, User Data is capable of increasing its combat effectiveness until the data becomes obsolete.",
// Selection
selfTargeting: true,
// Effects
effectType: "temporary",
effects:
{powChange: 1},
tempAbilSeconds: 15,
tempIdleAnimation: "powerUpAnimation",
// Universal
charge: 30,
cooldown: 15,
ability: "instantAbility",
abilityAnimation: "spinAnimationAndExecuteEffects"
}
public static var Censor1:Object = {
gameName: "Move",
description: "This unit can move one tile in any direction.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Universal
charge: 8,
cooldown: 3,
ability: "movementAbility"
}
public static var Censor2:Object = {
gameName: "Black Mist",
description: "The censor damages its enemy by suffocating them in a blinding mist. This attack is executed regardless of the position of Zye. So it's prudent to maintain your distance until attacking.",
// Selection
selfTargeting: true,
// Effects
effectType: "normal",
effectTargetType: "good-guys",
effectRange: 1,
effectSelectType: "radial",
effects:
{hpChange: -1},
// Universal
charge: 10,
cooldown: 0,
ability: "instantAbility",
abilityAnimation: "blackMistAnimation"
}
public static var Censor3:Object = {
gameName: "Blackout",
description: "The censor censors the battlefield and prevents you from executing any attacks or from seeing the battle unfold.",
// Selection
selfTargeting: true,
// Universal
charge: 25,
cooldown: 3,
ability: "instantAbility",
abilityAnimation: "blackOutAnimation"
}
public static var FakeNews1:Object = {
gameName: "Replication",
description: "When its HP drops below 25%. Fake news destroys itself to be recreated elsewhere and given new life.",
// Selection
selfTargeting: true,
effectType: "normal",
effects:
{hpChange: 3},
// Universal
charge: 10,
cooldown: 0,
ability: "instantAbility",
abilityAnimation: "randomTeleportAbility"
}
public static var FakeNews2:Object = {
gameName: "Distortion",
description: "Fake news attacks with contradictory information that heavily damages the target and stuns them.",
// Selection
abilityRange: 5,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effects:
{hpChange: -1, timeChange: -3},
// Universal
charge: 10,
cooldown: 5,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "spinAnimationInert"
}
public static var FakeNews3:Object = {
gameName: "Obfuscation",
description: "Fake news despises seeing people act based on facts, so it will hide your HUD for 10 seconds at a time or until its killed, limiting your informed decision making capabilities.",
// Selection
selfTargeting: true,
// Effects
effectType: "obfuscation",
// Universal
charge: 20,
cooldown: 10,
ability: "instantAbility",
abilityAnimation: "spinAnimationAndExecuteEffects"
}
public static var Malware1:Object = {
gameName: "Move",
description: "This unit can move one tile in any direction. It will place a virus on the tile it arrives on, which will damage enemies if they venture onto it.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Effects
effectType: "augment",
effectTargetType: "good-guys",
effects:
{hpChange: -1},
augment: "infected",
augmentTrigger: "proximity",
// Universal
charge: 6,
cooldown: 3,
ability: "movementAbility",
hasConstantTrail: true,
abilityAnimation: "movementAnimation"
}
public static var Malware2:Object = {
gameName: "Poke",
description: "Malware takes the form of a sharp point to pierce at its enemies.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Effects
effectType: "normal",
effects:
{hpChange: -1},
// Universal
charge: 5,
cooldown: 3,
ability: "meleeAbility",
hasConstantTrail: true,
abilityAnimation: "meleeAnimation"
}
public static var Malware3:Object = {
gameName: "Sludgify",
description: "Malware compresses and hides itself in the ground to avoid taking damage.",
// Selection
selfTargeting: true,
// Effects
effectType: "temporary",
effects:
{defChange: 1.25},
tempAbilSeconds: 5,
tempIdleAnimation: "defenseIdleAnimation",
// Universal
charge: 10,
cooldown: 5,
ability: "instantAbility"
}
public static var Spambot1:Object = {
gameName: "Move",
description: "This unit can move one tile in any direction.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Universal
charge: 6,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var Spambot2:Object = {
gameName: "Spam Missile",
description: "Fires a spammy cloud of nonsense toward its enemy.",
// Selection
abilityRange: 2, //2
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effects:
{hpChange: -1},
// Universal
charge: 5,
cooldown: 3,
ability: "projectileAbility",
hasConstantTrail: true,
projectileMc: "projectileMc",
abilityAnimation: "projectileAnimation"
}
public static var Spambot3:Object = {
gameName: "Spam Ad",
description: "Every 30 seconds, the spambot opens three pop-up windows, which obscure vision of the battlefield until they are closed by pressing on the X buttons.",
// Selection
selfTargeting: true,
// Universal
charge: 30,
cooldown: 3,
ability: "instantAbility",
abilityAnimation: "spamAnimation"
}
public static var Bloatware1:Object = {
gameName: "Tumblr",
description: "Bloatware rolls ever any combatants in its way in a linear path.",
// Selection
abilityRange: 5,
abilitySelectType: "eight-way",
goesThroughThings: true,
// Effects
effectType: "normal",
effectSelectType: "vector",
effects:
{hpChange: -1},
// Universal
charge: 5,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var Bloatware2:Object = {
gameName: "Nudge",
description: "If bloatware it's unable to roll into its target because its back is against the wall, it will nudge into them instead for less damage.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Effects
effectType: "normal",
effects:
{hpChange: -0.75},
// Universal
charge: 5,
cooldown: 3,
ability: "meleeAbility",
abilityAnimation: "meleeAnimation"
}
public static var Bloatware3:Object = {
gameName: "Bloat",
description: "Bloatware can download additional useless software to increase in size for greater rolling power!",
// Selection
selfTargeting: true,
// Effects
effectType: "normal",
effectRange: 0,
effects:
{powChange: 0.25},
// Universal
charge: 10,
cooldown: 3,
ability: "instantAbility",
abilityAnimation: "bloatAnimation"
}
public static var YoutubeComment1:Object = {
gameName: "Move",
description: "This unit can move one tile in any direction.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Universal
charge: 6,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var YoutubeComment2:Object = {
gameName: "Spin",
description: "The YouTube comment spins at their target to damage them with its edginess. A standard melee attack.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Effects
effectType: "normal",
effectRange: 0,
effects:
{hpChange: -1},
// Universal
charge: 5,
cooldown: 3,
ability: "meleeAbility",
abilityAnimation: "spinAnimationAndMoveBackToTile"
}
public static var YoutubeComment3:Object = {
gameName: "Stupify",
description: "The YouTube comment says something so stupid it catches nearby friends and foes off guard for a permanent DEF reduction.",
// Selection
selfTargeting: true,
// Effects
effectType: "normal",
effectRange: 1,
effectSelectType: "radial",
effects:
{defChange: -0.25},
// Universal
charge: 10,
cooldown: 3,
ability: "instantAbility",
abilityAnimation: "stupifyAnimation"
}
public static var Penguin1:Object = {
gameName: "Waddle",
description: "This unit can move one tile in any direction... awkwardly.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Universal
charge: 6,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var Penguin2:Object = {
gameName: "Awkwardness",
description: "The glare of the awkward penguin both damages enemies and lowers their POW permanently.",
// Selection
abilityRange: 2,
abilitySelectType: "radial",
// Effects
effectType: "normal",
effectRange: 0,
effects:
{hpChange: -1, powChange: -0.1},
// Universal
charge: 5,
cooldown: 3,
ability: "instantAbility",
abilityAnimation: "awkwardAnimation"
}
public static var Penguin3:Object = {
gameName: "Timidness",
description: "The awkward penguin is deathly afraid of others entering its personal space and will become ferocious in defense by permanently raising its POW.",
// Selection
selfTargeting: true,
// Effects
effectType: "normal",
effectRange: 0,
effects:
{powChange: 0.2},
// Universal
charge: 0,
cooldown: 10,
ability: "instantAbility",
abilityAnimation: "shakeAnimation"
}
public static var OmegaPenguin1:Object = {
gameName: "Waddle",
description: "This unit can move one tile in any direction... awkwardly.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Universal
charge: 6,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var OmegaPenguin2:Object = {
gameName: "Awkwardness",
description: "The glare of the Omega Penguin damages enemies.",
// Selection
abilityRange: 2,
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effects:
{hpChange: -1},
// Universal
charge: 5,
cooldown: 3,
ability: "instantAbility",
abilityAnimation: "awkwardAnimation"
}
public static var OmegaPenguin3:Object = {
gameName: "Yes, M'lady",
description: "The Omega Penguin will do everything in can to make sure its allies are without discomfort. A powerful healing ability.",
// Selection
abilityRange: 3, //3
abilitySelectType: "radial",
goesThroughThings: true,
// Effects
effectType: "normal",
effects:
{hpChange: 1},
// Universal
charge: 6,
cooldown: 3,
ability: "instantAbility",
abilityAnimation: "awkwardAnimation"
}
public static var InsanityWolf1:Object = {
gameName: "Intimidate",
description: "The approach of the insanity wolf drives fear into the hearts of men, permanently lowering their DEF.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Effects
effectType: "normal",
effectTargetType: "good-guys",
effectRange: 1,
effectSelectType: "radial",
effects:
{defChange: -0.1},
// Universal
charge: 4,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var InsanityWolf2:Object = {
gameName: "Fury Swipes",
description: "A vicious melee attack.",
// Selection
abilityRange: 1,
abilitySelectType: "radial",
// Effects
effectType: "normal",
effectRange: 0,
effects:
{hpChange: -1},
// Universal
charge: 5,
cooldown: 3,
ability: "meleeAbility",
abilityAnimation: "meleeAnimation"
}
public static var InsanityWolf3:Object = {
gameName: "Insanity",
description: "The fervor of the insanity wolf impassions nearby allies for a permanent POW increase.",
// Selection
selfTargeting: true,
// Effects
effectType: "normal",
effectTargetType: "enemies",
effectRange: 1,
effects:
{powChange: 0.1},
// Universal
charge: 0,
cooldown: 10,
ability: "instantAbility",
abilityAnimation: "jumpAnimation"
}
public static var AlphaWolf1:Object = {
gameName: "Intimidate",
description: "The approach of the Alpha Wolf drives fear into the hearts of men, permanently lowering their DEF.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Effects
effectType: "normal",
effectTargetType: "good-guys",
effectRange: 1,
effectSelectType: "radial",
effects:
{defChange: -0.2},
// Universal
charge: 4,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var AlphaWolf2:Object = {
gameName: "Fury Swipe",
description: "A vicious melee attack.",
// Selection
abilityRange: 1,
abilitySelectType: "radial",
// Effects
effectType: "normal",
effectRange: 0,
effects:
{hpChange: -1},
// Universal
charge: 4,
cooldown: 3,
ability: "meleeAbility",
abilityAnimation: "meleeAnimation"
}
public static var AlphaWolf3:Object = {
gameName: "Insanity",
description: "The fervor of the insanity wolf impassions nearby allies for a permanent POW increase.",
// Selection
selfTargeting: true,
// Effects
effectType: "normal",
effectTargetType: "enemies",
effectRange: 1,
effects:
{powChange: 0.2},
// Universal
charge: 0,
cooldown: 10,
ability: "instantAbility",
abilityAnimation: "jumpAnimation"
}
public static var Scumbag1:Object = {
gameName: "Move",
description: "This unit can move one tile in any direction.",
// Selection
abilityRange: 1,
abilitySelectType: "eight-way",
// Universal
charge: 6,
cooldown: 3,
ability: "movementAbility",
abilityAnimation: "movementAnimation"
}
public static var Scumbag2:Object = {
gameName: "Flick Dirt",
description: "The scumbag flicks dirt from afar at an enemy combatant to damage them and lower their DEF. A total dick move.",
// Selection
abilityRange: 2,
abilitySelectType: "radial",
// Effects
effectType: "normal",
effectRange: 0,
effects:
{hpChange: -1, defChange: -0.15},
// Universal
charge: 5,
cooldown: 3,