diff --git a/mp/src/game/shared/neo/weapons/weapon_grenade.cpp b/mp/src/game/shared/neo/weapons/weapon_grenade.cpp index c18e58dcc..fa6db79f3 100644 --- a/mp/src/game/shared/neo/weapons/weapon_grenade.cpp +++ b/mp/src/game/shared/neo/weapons/weapon_grenade.cpp @@ -287,7 +287,7 @@ void CWeaponGrenade::ThrowGrenade(CBasePlayer *pPlayer) Vector vForward, vRight; pPlayer->EyeVectors(&vForward, &vRight, NULL); - Vector vecSrc = vecEye + vForward * 18.0f + vRight * 8.0f; + Vector vecSrc = vecEye + vForward * 2.0f; CheckThrowPosition(pPlayer, vecEye, vecSrc); vForward.z += 0.1f; @@ -357,7 +357,7 @@ void CWeaponGrenade::LobGrenade(CBasePlayer *pPlayer) Vector vForward, vRight; pPlayer->EyeVectors(&vForward, &vRight, NULL); - Vector vecSrc = vecEye + vForward * 18.0f + vRight * 8.0f + Vector(0, 0, -8); + Vector vecSrc = vecEye + vForward * 2.0f + Vector(0, 0, -8); CheckThrowPosition(pPlayer, vecEye, vecSrc); Vector vecThrow; @@ -418,7 +418,7 @@ void CWeaponGrenade::RollGrenade(CBasePlayer *pPlayer) CrossProduct(vecFacing, tr.plane.normal, tangent); CrossProduct(tr.plane.normal, tangent, vecFacing); } - vecSrc += (vecFacing * 18.0); + vecSrc += (vecFacing * 2.0); CheckThrowPosition(pPlayer, pPlayer->WorldSpaceCenter(), vecSrc); Vector vecThrow; diff --git a/mp/src/game/shared/neo/weapons/weapon_smokegrenade.cpp b/mp/src/game/shared/neo/weapons/weapon_smokegrenade.cpp index 6b0d0530b..d0c7aa78f 100644 --- a/mp/src/game/shared/neo/weapons/weapon_smokegrenade.cpp +++ b/mp/src/game/shared/neo/weapons/weapon_smokegrenade.cpp @@ -264,7 +264,7 @@ void CWeaponSmokeGrenade::ThrowGrenade(CBasePlayer* pPlayer) Vector vForward, vRight; pPlayer->EyeVectors(&vForward, &vRight, NULL); - Vector vecSrc = vecEye + vForward * 18.0f + vRight * 8.0f; + Vector vecSrc = vecEye + vForward * 2.0f; CheckThrowPosition(pPlayer, vecEye, vecSrc); vForward.z += 0.1f; @@ -336,7 +336,7 @@ void CWeaponSmokeGrenade::LobGrenade(CBasePlayer* pPlayer) Vector vForward, vRight; pPlayer->EyeVectors(&vForward, &vRight, NULL); - Vector vecSrc = vecEye + vForward * 18.0f + vRight * 8.0f + Vector(0, 0, -8); + Vector vecSrc = vecEye + vForward * 2.0f + Vector(0, 0, -8); CheckThrowPosition(pPlayer, vecEye, vecSrc); Vector vecThrow; @@ -397,7 +397,7 @@ void CWeaponSmokeGrenade::RollGrenade(CBasePlayer* pPlayer) CrossProduct(vecFacing, tr.plane.normal, tangent); CrossProduct(tr.plane.normal, tangent, vecFacing); } - vecSrc += (vecFacing * 18.0); + vecSrc += (vecFacing * 2.0); CheckThrowPosition(pPlayer, pPlayer->WorldSpaceCenter(), vecSrc); Vector vecThrow;