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Recoil is at parity #107
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Pseudocode based on the OG binaries:
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@Agiel progress? |
I suppose I should've made a wip pr, but anyway the branch is here https://github.com/Agiel/neo/tree/spread_parity_table. It's mostly finished but I broke dry firing so that needs to be fixed before it can be merged. |
Didn't mean to close this. We have spread parity now, but view kick and mpn/pz recoil aren't at parity. |
For reference, reverse engineered AddViewKick values
Client side (recoil) values. Hip and ADS are multipliers applied to the X and Y values:
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