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AudioCurve node improvements #18
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(lib)SoX is used in AudioCurve, sadly documentation is lacking. |
Yes. |
https://github.com/NatronGitHub/openfx-arena/blob/master/Audio/AudioCurve.cpp#L266 https://github.com/NatronGitHub/openfx-arena/blob/master/Audio/AudioCurve.cpp#L274 SoX example I based my code on: |
OK thank you. I'm going to read the example well to know how to analyze the audio with sox. |
No, I think libsox is not well maintained, I think it is necessary to implement a Fourier Analysis on the read data. I am not an expert on that but I will try it before using another library. |
Hi, I think AudioCurve would be a very powerful node if I could select (with parameters) a frequency and a decibel (for that frequency) to act on to insert a keyframe. Thus, it will be possible to animate each character on a specific frequency. I implemented something similar in browser JavaScript and was about to adapt it to Affter Effects. But here it is almost finished. I have been able to see the part of the code where the audio file is read. But I haven't accomplished much else, maybe with some help and documentation I could. Thank you.
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