This shader simulates JPEG compression.
- Source : Connect the image you want to apply the effect onto. (RGBA)
- Mask : Connect an image to apply the effect in a specific portion of the image. (RGBA)
- Resolution : Overall image resolution.
- Quality : Amount of applied compression.
- Source is premultiplied : Checked if source image is premultiplied.
- Use mask : Use mask input.
- Invert mask : Invert mask input.
- Channel : Channel used as mask.
- Mix : Mix result with original image.
- RGBA