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We are experiencing ghosting trails when using DLSS where an object occludes the sky. Disocclusion seems to not work properly in this case. The issue happens when moving the camera in any direction, moving towards or away from the problematic object.
We are using a D24S8 depth texture, where 0 = near plane and 1 = far plane. FSR 3.1.1 is fed the same data and does not have this issue.
The only solution I have managed to do is to use the Color Bias to apply to the sky, but this causes flickering on some pixels in some cases.
I've also tried masking with the particle mask, animation mask, transparency mask. Nothing has worked.
I've tested all presets. Preset A has the issue less but that might just be because it is very blurry.
Motion vectors are correct.
The text was updated successfully, but these errors were encountered:
jake-nv
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Acknowledged. We may or may not do something, but won’t commit either way.
label
Oct 8, 2024
We are experiencing ghosting trails when using DLSS where an object occludes the sky. Disocclusion seems to not work properly in this case. The issue happens when moving the camera in any direction, moving towards or away from the problematic object.
We are using a D24S8 depth texture, where 0 = near plane and 1 = far plane. FSR 3.1.1 is fed the same data and does not have this issue.
The only solution I have managed to do is to use the Color Bias to apply to the sky, but this causes flickering on some pixels in some cases.
I've also tried masking with the particle mask, animation mask, transparency mask. Nothing has worked.
I've tested all presets. Preset A has the issue less but that might just be because it is very blurry.
Motion vectors are correct.
The text was updated successfully, but these errors were encountered: