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changelog.txt
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changelog.txt
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======== Release 2.4.15 Entries ========
* Added support for DirectSR with a new plugin: `sl.directsr`.
See `ProgrammingGuideDirectSR.md` for more information.
* Fixed a bug in `sl.dlss_g` where the correct `sl::Resource::Type` of a VK resource was not set.
* Fixed a bug in `sl.dlss_g` which violated the following Vulkan valid usage IDs:
- `VUID-VkDescriptorImageInfo-imageView-01976`
* Fixed a bug in `sl.dlss_g` which led `vkAcquireNextImageKHR` to stall unnecessarily.
* Fixed a bug in `sl.imgui` where the native `VkQueue` was passed instead of `sl::chi::CommandQueueVk`,
resulting in a crash.
* Fixed a bug in `sl.imgui` which could cause a crash during swapchain recreation.
* Fixed a bug in `sl.dlss_g` where the fence passed to `slHookVkAcquireNextImageKHR`
was not used.
* Fixed a bug in `sl.dlss_g` where an old `VkQueue` would get used if the presenting queue
changed, resulting in a crash.
======== Release 2.4.11 Entries ========
* Fixed a bug in `sl.common` where shared `ID3D12CommandAllocator` objects were not reset,
resulting in a video memory leak.
* Fixed a bug in `sl.dlss_g` where `sl::Constants::reset` would get set for every frame.
======== Release 2.4.10 Entries ========
* Added debug names for Streamline-created Vulkan objects.
* Added `sl::Result::eWarnOutOfVRAM` to `sl::getResultAsStr()` helper
function.
Reported on GitHub by @QDanteQ as issue #38
* Improved support for depth-stencil formats when using Vulkan.
* Deprecated the `sl.nrd` plugin; this plugin will be removed in a future
release.
* Fixed a regression introduced in SL 2.4.0 where options set via calls to
`slDLSSGSetOptions()` would not persist across frames.
* Fixed a bug in `sl.common` which violated the following Vulkan valid usage IDs:
- `VUID-vkCmdCopyBuffer-srcBuffer-00118`
- `VUID-vkDestroyDevice-device-05137`
- `VUID-VkImageMemoryBarrier-newLayout-01198`
- `VUID-VkSubmitInfo-pWaitSemaphores-parameter`
* Fixed a bug in `sl.common` where descriptor sets may have been used before
being properly initialized.
Reported on GitHub by @Bizzarrus as issue #30
* Fixed a bug in `sl.common` where descriptor processing could fail on
Vulkan.
Reported on GitHub by @Bizzarrus as issue #29
* Fixed a bug in `sl.common` where calls to `getSystemCaps()` would leak
D3DKMTAdapter handles.
Reported on GitHub by @Nukem9 as issue #28
* Fixed a bug in `sl.dlssg` where unused memory would be allocated when
`sl::DLSSGFlags::eShowOnlyInterpolatedFrame` was in used.
* Fixed a bug in `sl.dlssg` which violated the following Vulkan valid usage IDs:
- `UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout`
- `UNASSIGNED-vkQueueSubmit-QueueForwardProgress`
- `VUID-vkAcquireNextImageKHR-semaphore-01779`
- `VUID-vkDestroyDevice-device-05137`
- `VUID-vkQueueSubmit-pWaitSemaphores-03238`
* Fixed a bug in `sl.imgui` which violated the following Vulkan valid usage IDs:
- `VUID-VkMappedMemoryRange-size-01389`
* Fixed a bug in `sl.interposer` which violated the following Vulkan valid
usage IDs:
- `VUID-VkDeviceQueueCreateInfo-pQueuePriorities-00383`
* Fixed a bug in `sl.nis` where it did not properly request `shaderFloat16`
feature support.
Reported on GitHub by @dzhdanNV as issue #32
* Fixed the documentation for `sl.nis` to indicate that `slNISSetOptions`
should be used to set `sl::NISOptions`.
Reported on GitHub by @Bizzarrus as issue #34
======== Release 2.4.1 Entries ========
* Fixed a bug in `sl.dlssg` where tagged
`sl::kBufferTypeBidirectionalDistortionField` extents were incorrectly
applied to `sl::kBufferTypeDepth` inputs, causing visual corruption.
======== Release 2.4.0 Entries ========
* Added support for upscaling Alpha in `sl.dlss`.
* Added support for multiple viewports in `sl.dlss_g`.
See section 5.0 "MULTIPLE VIEWPORTS" in `ProgrammingGuideDLSS_G.md` for more information.
* Added support for `VK_FORMAT_D32_SFLOAT_S8_UINT`.
* Added fullscreen menu detection in `sl.dlss_g`.
See section 6.3 "AUTOMATICALLY DISABLING DLSS-G IN MENUS" in `ProgrammingGuideDLSS_G.md` for more information.
* Added support for a new preset `sl::DLSSPreset::ePresetE`. This is now the default preset for DLSS SR.
* Deprecated the ambiguous flag `sl::ReflexOptions::useMarkersToOptimize`.
======== Release 2.3.0 Entries ========
* Added support for DeepDVC with a new plugin: `sl.deepdvc`.
See `ProgrammingGuideDeepDVC.md` for more information see.
* Added a new plugin `sl.pcl` for handling the IHV-agnostic functionality
previously covered within `sl.reflex`. See `ProgrammingGuidePCL.md` and
`ProgrammingGuideReflex.md` for more information.
* Added support for specifying `sl::Extent` values which are smaller than
the backbuffer size for `sl.dlssg`. See `ProgrammingGuideDLSS_G.md` for
more information.
* Added support for the Nsight Perf SDK with a new plugin: `sl.nvperf`.
See `Debugging - Nsight-Perf-SDK GUI.md` for more information
* Added a new `sl::DLSSGFlags` enumeration value `eRetainResourcesWhenOff`
for controlling resource retention behavior on changes to `sl::DLSSGOptions::mode`.
See section 6.2 "RETAINING RESOURCES WHEN DLSS-G IS OFF" in `ProgrammingGuideDLSS_G.md`
for more information.
* Added a CMakeLists file for easier integration into projects using the
CMake build system.
* Added the Reflex Verification Tools to the repository under the `utils`
directory.
* Added a new enumeration `sl::PCLHotKey` for specifying the PC Latency
Marker hotkey. The field-type of `sl::PCLOptions::virtualKey` makes use of
this type rather than `uint16_t` that `sl::ReflexOptions::virtualKey`
used.
* Added the current thread id to log messages.
* Fixed a bug where `sl.dlssg` would occasionally deadlock when applications
switched between windows via the alt+tab keybind.
* Fixed a bug in `sl.reflex` where a workaround for the Unity engine was
checking for the incorrect `sl::PCLMarker`.
* Fixed a bug where the `sl.dlssg` debug interface could display when DLSS-G
was not enabled.
* Fixed a bug in `sl.imgui` where the `WM_GETMESSAGE` hook was leaked on plugin shutdown.
* Fixed a bug where logging would crash if the supplied message was greater
than 1024 characters in length.
* Fixed a bug where logging would crash if the supplied message was an empty
string.
* Updated `sl.nrd` to NRD version 4.3.5.
* Demoted GPU-Accelerated Hardware Scheduling related errors in `sl.dlssg`
to warnings. These cause non-fatal issues which impacted the logging
callback on machine configurations where DLSS-G was unsupported.
======== Release 2.2.1 Entries ========
* Added support for DLSS Frame Generation Dynamic Frame Generation.
See section 22.0 "Dynamic Frame Generation" in `ProgrammingGuideDLSS_G.md`
for more information.
* Added two new buffer types:
- `sl::kBufferTypeTransparencyLayer`
- `sl::kBufferTypeTransparencyLayerOpacity`
See section 4.1.10 "Transparency Overlay" in `ProgrammingGuideDLSS_RR.md`
for more information.
* Added new buffer type `sl::kBufferTypeBidirectionalDistortionField` for
post-processed distortion patterns applied to the backbuffer and
`sl::kBufferTypeUIColorAndAlpha`.
See section 5.0 "TAG ALL REQUIRED RESOURCES" in `ProgrammingGuideDLSS_G.md`
for more information.
* Added a new `sl::Constants` field `minRelativeLinearDepthObjectSeparation`
for describing the minimum depth difference between two objects in screen-space.
* Added a new structure `sl::PrecsisionInfo` for specifying floating-point
precision bias for a `sl::Resource`.
See section 2.8 "TAGGING RESOURCES" in `ProgrammingGuide.md` for more
information.
* Fixed a bug where `sl.interposer.dll` would crash if plugins were located
in paths containing wide characters.
* Fixed a bug where verbose logging would not include additional information for OTA Updates.
* Updated documentation for `sl::DLSSGMode::eOff` to match current behavior.
See section 5.0 "TURN DLSS-G ON/OFF/AUTO AND PROVIDE OTHER DLSS-G OPTIONS" in
`ProgrammingGuideDLSS_G.md` for more information.
======== Release 2.2.0 Entries ========
* Added support for multiple viewports to the sl.nis plugin.
* Added a new structure `sl::SubresourceRange` for specifying Vulkan subresource range information.
* Moved SL Feature ID definitions to a central location in `sl.h`.
* Added support for DLSS Ray Reconstruction with a new plugin: `sl.dlss_d`.
* Fixed a bug where only the first 8 bytes of child-classes of `sl::StructType` would be used for comparison operators.
* Added support for DLSS Frame Generation Auto Scene Change Detection.
See section 21.0 "Auto Scene Change Detection" in `ProgrammingGuideDLSS_G.md` for more information.