Play music using different external triggers #182
Labels
Revive: Move
issue has been looked at and should be copied to the respective module
Size: M
Medium-sized effort likely requiring some research and work in multiple areas
Status: Needs Investigation
Requires to be debugged or checked for feasibility, etc.
Topic: Architecture
Requests, Issues and Changes related to software architecture, programming patterns, etc.
Music could be triggered by using the lighting value at the player's current position, the appearance of a special mob, the time of the day (this is currently the only trigger available) and so on.
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