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Could not reproduce. It happened once when I was nearing a planet.
Log details and game version
V2.0.0 On steam
java.lang.NullPointerException
at org.destinationsol.game.ObjectManager.recalcRadius(ObjectManager.java:159)
at org.destinationsol.game.ObjectManager.addObjNow(ObjectManager.java:200)
at org.destinationsol.game.ObjectManager.addRemove(ObjectManager.java:183)
at org.destinationsol.game.ObjectManager.update(ObjectManager.java:145)
at org.destinationsol.game.SolGame.lambda$update$2(SolGame.java:317)
at java.util.ArrayList.forEach(ArrayList.java:1257)
at org.destinationsol.game.SolGame.lambda$update$3(SolGame.java:316)
at java.lang.Iterable.forEach(Iterable.java:75)
at org.destinationsol.game.SolGame.update(SolGame.java:315)
at org.destinationsol.SolApplication.update(SolApplication.java:235)
at org.destinationsol.SolApplication.safeUpdate(SolApplication.java:210)
at org.destinationsol.SolApplication.render(SolApplication.java:174)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:392)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:137)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.(Lwjgl3Application.java:111)
at org.destinationsol.desktop.SolDesktop.main(SolDesktop.java:149)
The text was updated successfully, but these errors were encountered:
Thanks for the report @guiweber ! Especially appreciate the stacktrace, that might give us a place for adding some better error handling to figure out which condition can cause that.
What you were trying to do
Approaching a planet
What actually happened
Game crashed to desktop
How to reproduce
Could not reproduce. It happened once when I was nearing a planet.
Log details and game version
V2.0.0 On steam
java.lang.NullPointerException
at org.destinationsol.game.ObjectManager.recalcRadius(ObjectManager.java:159)
at org.destinationsol.game.ObjectManager.addObjNow(ObjectManager.java:200)
at org.destinationsol.game.ObjectManager.addRemove(ObjectManager.java:183)
at org.destinationsol.game.ObjectManager.update(ObjectManager.java:145)
at org.destinationsol.game.SolGame.lambda$update$2(SolGame.java:317)
at java.util.ArrayList.forEach(ArrayList.java:1257)
at org.destinationsol.game.SolGame.lambda$update$3(SolGame.java:316)
at java.lang.Iterable.forEach(Iterable.java:75)
at org.destinationsol.game.SolGame.update(SolGame.java:315)
at org.destinationsol.SolApplication.update(SolApplication.java:235)
at org.destinationsol.SolApplication.safeUpdate(SolApplication.java:210)
at org.destinationsol.SolApplication.render(SolApplication.java:174)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:392)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:137)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.(Lwjgl3Application.java:111)
at org.destinationsol.desktop.SolDesktop.main(SolDesktop.java:149)
The text was updated successfully, but these errors were encountered: