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see also: #3495
repro:
void Start() { Debug.LogWarning($"{name} hasAuthority={hasAuthority} isOwned={isOwned} authority={authority}"); }
it works properly for the player's tanks. for the NPC in the scene, it's always false. even though server owns it.
The text was updated successfully, but these errors were encountered:
working on a fix. editor=host, build=client:
Sorry, something went wrong.
0e8d1c9
fix: #3528 NPC 'isOwned' / 'hasAuthority' now evaluate to true on the…
532e3e8
… server/host
bdb6cd8
Successfully merging a pull request may close this issue.
see also: #3495
repro:
it works properly for the player's tanks.
for the NPC in the scene, it's always false.
even though server owns it.
The text was updated successfully, but these errors were encountered: