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CHANGELOG.md

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0.24 - 2024.11.07

Documentation for 0.24

Table of contents:

Added

  • particles
  • VEC3 models support
  • handhold item display
  • rules
  • events:
    • on_block_broken (documented)
    • on_block_placed (documented)
    • on_block_interact
  • libraries:
    • gfx.particles
    • utf8
    • rules
  • bindings:
    • player.destroy
    • player.fast_interaction
  • water overlay
  • block models from OBJ or VEC3
  • bicubic heightmaps interpolation method
  • unicode escapes support
  • fragments placements
  • console commands:
    • time.daycycle
    • fragment.place
    • rule.list
    • rule.set
  • text field 'subconsumer'
  • shader uniforms:
    • u_lightDir to main shader
    • u_dayTime to skybox shader
  • block properties:
    • overlay-texture
    • model-name
  • item properties:
    • model-name
  • 'Open content folder' buttons
  • 'Background framerate limit' setting

Functions

  • core.open_folder
  • world.get_generator
  • world.is_open
  • item.placing_block
  • item.model_name
  • item.emission
  • entities.get_hitbox
  • utf8.tobytes
  • utf8.tostring
  • utf8.length
  • utf8.codepoint
  • utf8.encode
  • utf8.sub
  • utf8.upper
  • utf8.lower
  • file.read_combined_object
  • fragment:place
  • rules.create
  • rules.listen
  • rules.unlisten
  • rules.get
  • rules.set
  • rules.reset
  • input.set_enabled
  • hud._is_content_access
  • hud._set_content_access
  • hud._set_debug_cheats
  • gfx.particles.emit
  • gfx.particles.stop
  • gfx.particles.get_origin
  • gfx.particles.set_origin
  • assets.load_texture

Documented:

  • file.read_combined_list
  • file.list
  • file.list_all_res
  • input.is_active
  • table.copy
  • table.count_pairs
  • table.random
  • table.has
  • table.index
  • table.remove_value
  • table.tostring
  • string.explode
  • string.split
  • string.pattern_safe
  • string.formatted_time
  • string.replace
  • string.trim
  • string.trim_left
  • string.trim_right
  • string.starts_with
  • string.ends_with
  • math.clamp
  • math.rand
  • is_array
  • parse_path
  • timeit
  • sleep

Changes

  • major skybox optimization
  • chunks-renderer optimization
  • libspng replaced with libpng on Windows
  • console commands:
    • blocks.fill
    • fragment.save
  • added 'def' to core.get_setting_info tables
  • water texture

Fixes