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Hi, here is the details. when bev voxel is not a square, the VT-transform with ring&ray method still work? mainly about the step to simplify FLOPs in VT. cause i see the Comment in get_proj_mat
bev_size = int(self.voxel_num[0]) # only consider square BEV
thank you
The text was updated successfully, but these errors were encountered:
Hi, here is the details. when bev voxel is not a square, the VT-transform with ring&ray method still work? mainly about the step to simplify FLOPs in VT. cause i see the Comment in get_proj_mat
bev_size = int(self.voxel_num[0]) # only consider square BEV
thank you
The text was updated successfully, but these errors were encountered: