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robigo.py
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robigo.py
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from scripts.ScriptBase import *
from utils.utils import *
from PySide2.QtWidgets import QVBoxLayout, QLabel, QGroupBox, QComboBox
from datetime import datetime
import transitions
pyautogui.FAILSAFE=False
# "Template name" : {"grayscale","scalable","path"}
# under reconstruction
templates = {
"map_sothis": {"grayscale": False, "scalable": False, "path": "templates/robigo/map_sothis_a_5.png"},
"map_sothisHL": {"grayscale": False, "scalable": False, "path": "templates/robigo/map_sothis_a_5_highlight.png"},
"map_robigo": {"grayscale": False, "scalable": False, "path": "templates/robigo/map_robigom.png"},
"map_robigoHL": {"grayscale": False, "scalable": False, "path": "templates/robigo/map_robigom_highlight.png"},
"sign_scassist": {"grayscale": False, "scalable": False, "path": "templates/sign_assist.png"},
# ...
# Reconstruction in progress
}
map_sothis = loadFromFile("templates/robigo/map_sothis_a_5.png")
map_sothisHL = loadFromFile("templates/robigo/map_sothis_a_5_highlight.png")
map_robigo = loadFromFile("templates/robigo/map_robigom.png")
map_robigoHL = loadFromFile("templates/robigo/map_robigom_highlight.png")
sign_scassist = loadFromFile('templates/sign_scassist.png')
sign_align_with_target = loadFromFile('templates/sign_align_with_target.png')
sign_autodock = loadFromFile('templates/sign_auto_dock.png')
sign_throttle_up = loadFromFile('templates/sign_throttle_up.png')
sign_obscured = loadFromFile('templates/sign_target_obscured.png')
sign_fuel_filled = loadFromFile('templates/sign_fuel_filled.png')
sign_mission = loadFromFile('templates/sign_has_mission.png')
sign_pause_menu = loadFromFile('templates/sign_pause_menu.png')
tab_contacts = loadFromFile('templates/contacts.png')
tab_contactsHL = loadFromFile('templates/contacts_highlight.png')
tab_sirius = loadFromFile('templates/robigo/tab_sirius.png')
tab_siriusHL = loadFromFile('templates/robigo/tab_sirius_highlight.png')
tab_siriusMarked = loadFromFile('templates/robigo/tab_sirius_marked.png')
tab_robigominesNormal = loadFromFile('templates/robigo/tab_robigo_mines_normal.png')
tab_robigominesMarked = loadFromFile('templates/robigo/tab_robigo_mines_marked.png')
tab_robigominesNormalHL = loadFromFile('templates/robigo/tab_robigo_mines_normal_highlight.png')
tab_robigomines = loadFromFile('templates/robigo/tab_robigo_mines_mission.png')
tab_robigominesHL = loadFromFile('templates/robigo/tab_robigo_mines_mission_highlight.png')
tab_robigominesMissionMarked = loadFromFile('templates/robigo/tab_robigo_mines_mission_marked.png')
tab_robigominesMissionMarkedHL = loadFromFile('templates/robigo/tab_robigo_mines_mission_marked_HL.png')
exitButton = loadFromFile("templates/exit.png")
exitButtonHL = loadFromFile("templates/exit_highlight.png")
launchButton = loadFromFile("templates/autolaunch.png")
launchButtonHL = loadFromFile("templates/autolaunch_highlight.png")
button_requestDock = loadFromFile('templates/button_request_docking.png')
button_requestDockHL = loadFromFile('templates/button_request_docking_highlight.png')
button_fuel = loadFromFile('templates/button_fuel.png')
button_complete_mission = loadFromFile('templates/button_complete_mission.png')
button_complete_missionHL = loadFromFile('templates/button_complete_mission_highlight.png')
button_starport_service = loadFromFile('templates/button_starport_services.png')
sign_passenger_lounge = loadFromFile('templates/sign_passenger_lounge.png')
mission_dest = loadFromFile('templates/robigo/mission_dest.png')
mission_destHL = loadFromFile('templates/robigo/mission_dest_highlight.png')
mission_low_value_target = loadFromFile('templates/robigo/mission_low_value_target.png')
mission_high_value_target = loadFromFile('templates/robigo/mission_high_value_target.png')
button_back_smallHL = loadFromFile('templates/button_back_small_highlight.png')
button_accept_unavail = loadFromFile('templates/robigo/button_accept_unavailable.png')
button_accept_unavailHL = loadFromFile('templates/robigo/button_accept_unavailable_highlight.png')
button_accept = loadFromFile('templates/robigo/button_accept.png')
# Offset coord as follows (for mouse clicking, only in 1600x900)
# using GetAbsoluteByOffset()
offset_button_reward_1 = (695,633) # CR reward (1)
offset_button_mission = (319,494)
offset_button_passenger = (319,545)
offset_button_provider_1 = (293,287) # first mission provider in passenger lounge
offset_button_provider_2 = (293,404) # second
offset_button_provider_3 = (293,520) # third
offset_button_mission_back = (281,872) # back button in mission board/passenger lounge
offset_button_stationservice_exit = (326,808)
offset_button_reward_back = (649,872) # back button in rewarding screen/mission detail board
# offset_button_pick_cabin = (893,872)
offset_pick_cabin_bottom = (1044,796)
def setDest(session,dest):
if session.guiFocus != 'GalaxyMap':
session.sendKey('UI_OpenGalaxyMap') # Toggle Map
session.sleep(3)
session.sleep(1)
session.sendKey('UI_NextTab',repeat=2,repeat_delay=0.5)
session.sleep(2)
if dest == 'Sothis': destLoc = locateButtons(map_sothis,map_sothisHL,confidence1=0.8,confidence2=0.8)
elif dest == 'Robigo': destLoc = locateButtons(map_robigo,map_robigoHL,confidence1=0.7,confidence2=0.7)
else : return False
session.sleep(1)
mouseClick(destLoc)
session.sleep(3)
session.sendKey('UI_Select')
session.sleep(3)
session.sendKey('UI_OpenGalaxyMap')
return True
class p(object):
pass
class robigo(ScriptBase):
description = """
robigo.py: An automonous script for Robigo Sightseeing Mission
You must start the cycle in Passenger Lounge
Horizons only
"""
## USER_DEFINITIONS_AREA_BEGINS
stateOverride = '' # Debugging Options (default: none)
# !!! The middle destinations depend on your ship's jumping capability, so change this if necessary !!!
firstJumpDest = 'Wredguia TH-U c16-18' # From Robigo to Sothis (3-jump middle star)
thirdJumpDest = 'Wredguia TH-U c16-18' # From Sothis to Robigo (3-jump middle star)
maxMissionCount = 8
missionCountOverride = 0 # For any unread missions or the mission count not shown properly
## USER_DEFINITIONS_AREA_ENDS
states = ['initial','get-mission','mission-received','undock','thrust-up','first-align','first-jump', # in Robigo
'first-sc','second-align','second-jump', # in first-jump middle star
'second-sc','third-align','first-approaching','first-enable-assist','first-waiting-for-arrive','first-auxiliary-align', # in Sothis and Sothis 5 (Sirius Atmospherics)
'target-beacon','waiting-for-beacon','select-target-robigo','sothis-a-5-avoiding','fourth-align','third-jump', # in Sirius Atmospherics
'third-sc','fifth-align','fourth-jump', # in third-jump middle star
'fourth-sc','sixth-align','second-enable-assist','second-auxiliary-align','second-waiting-for-arrive','approach-station','trigger-autodock','waiting-for-docked','goto-passenger','claim-task-reward' # back to Robigo
]
initialState = 'initial' # do not change! (default: initial)
def __init__(self,logger:Logger=None,layout:QGridLayout=None,session:ScriptSession=None,templates:Image=None,screen:Screen=None):
super().__init__(logger,layout,session,templates,screen)
if self.stateOverride != '':self.initialState=self.stateOverride
self.progress = p()
self.machine = transitions.Machine(model=self.progress,states=self.states,initial=self.initialState)
#groupbox_1 = QGroupBox('Status')
#self.label1 = QLabel('State: initial')
#self.label2 = QLabel('Status: None')
#self.label3 = QLabel('GuiFocus: NoFocus')
#self.label4 = QLabel('MissionCount: 0')
#self.label5 = QLabel('Time Elapsed: 0')
#layout_1 = QVBoxLayout()
#layout_1.addWidget(self.label1)
#layout_1.addWidget(self.label2)
#layout_1.addWidget(self.label3)
#layout_1.addWidget(self.label4)
#layout_1.addWidget(self.label5)
#groupbox_1.setLayout(layout_1)
groupbox_2 = QGroupBox('Controls')
self.label6 = QLabel('Auto: Off')
self.comboBox1 = QComboBox()
self.comboBox1.addItems(self.states)
self.comboBox1.currentIndexChanged[str].connect(self.onChangeStatus)
layout_2 = QVBoxLayout()
layout_2.addWidget(self.label6)
layout_2.addWidget(self.comboBox1)
groupbox_2.setLayout(layout_2)
#self.layout.addWidget(groupbox_1,0,0,-1,1)
self.layout.addWidget(groupbox_2,0,1,-1,1)
def onChangeStatus(self,status:str):
self.machine.set_state(status)
def run(self):
isDebug = True
startTime = datetime.now()
elapsedTime = datetime.now()-startTime
align = False
auto = False
progress = self.progress
machine = self.machine
session = self.session
logger = self.logger
firstJumpDest = self.firstJumpDest
thirdJumpDest = self.thirdJumpDest
maxMissionCount = self.maxMissionCount
missionCountOverride = self.missionCountOverride
failsafeState = ''
while True:
try:
# Inputs
if keyboard.is_pressed('o'):
align = True
if keyboard.is_pressed('home'):
auto = True
startTime = datetime.now()
if keyboard.is_pressed('end'):
auto = False
if isDebug : # Debugging functions
if keyboard.is_pressed('f11'): session.screenCapture(f"{datetime.now().strftime('%H-%M-%S')}.png",grayscale=True)
if keyboard.is_pressed("f9"):
pass
if missionCountOverride != 0: missionCount = missionCountOverride
else: missionCount = len(session.missions)
self.comboBox1.setDisabled(auto)
# Functions
if auto:
if progress.state!='initial':
elapsedTime = datetime.now()-startTime
self.comboBox1.setCurrentText(progress.state)
if keyboard.is_pressed('f10'): # Emergency Break
auto=False
failsafeState = progress.state
continue
if failsafeState != '':machine.set_state(failsafeState)
if session.status == 'Docked' and progress.state == 'initial': # in while loop
if missionCount < maxMissionCount : # 'get-mission'
machine.set_state('get-mission')
# pass
# if isDebug: machine.set_state('mission-received') # allow launch without missions (Debug)
else :
machine.set_state('mission-received')
elif progress.state == 'get-mission':
lounge = isImageInGame(sign_passenger_lounge,confidence=0.6)
windowCoord = session.windowCoord
if lounge:
for i in range(3): # 3 mission providers
if i == 0 : # check first provider
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_provider_1))
if i == 1 : # check second
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_provider_2))
if i == 2 : # check third
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_provider_3))
session.sleep(5)
for j in range(6): # failsafe number 6
session.sleep(1)
result = locateImageInGame(mission_dest,confidence=0.7)
result1 = locateImageInGame(mission_destHL,confidence=0.7)
if result[0]==-1 and result1[0]==-1: break # No more mission
if result1[0]!=-1: pyautogui.moveTo(result1[0]-200,result1[1])
else: pyautogui.moveTo(result[0]-200,result[1])
session.sleep(1)
result1 = locateImageInGame(mission_destHL,confidence=0.7)
if result1[0]==-1 : continue
mouseClick(result1)
session.sleep(2) # entering mission detail board
lowValue = isImageInGame(mission_low_value_target,confidence=0.6)
highValue = isImageInGame(mission_high_value_target,confidence=0.6)
if lowValue and not highValue : # low value target
if isDebug: logger.info("get-mission: Low-value target detected")
session.sleep(1)
# mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_pick_cabin))
session.sendKey('UI_Right')
session.sleep(1)
session.sendKey('UI_Select')
session.sleep(1)
session.sleep(1)
pyautogui.moveTo(getAbsoluteCoordByOffset(windowCoord,offset_pick_cabin_bottom))
session.sleep(1)
for t in range(8): # do 8 times of scrolling down 100 "ticks" to go to cabin bottom (fewest slots)
pyautogui.scroll(-100)
session.sleep(0.5)
# now we`re at the bottom, start enumerating
for t in range(maxMissionCount):
backButton = isImageInGame(button_back_smallHL,confidence=0.6)
acceptButton = isImageInGame(button_accept,confidence=0.7)
acceptButton_unavail = isImageInGame(button_accept_unavail,confidence=0.8)
acceptButton_unavailHL = isImageInGame(button_accept_unavailHL,confidence=0.7)
if backButton == False and (acceptButton or acceptButton_unavail or acceptButton_unavailHL): # ensure we're not targetting the back button and still in the picking board
if t == 0: # first enumerate
session.sendKey('UI_Select')
session.sleep(1)
session.sleep(1)
else:
session.sendKey('UI_Up')
session.sleep(1)
session.sendKey('UI_Select')
session.sleep(1)
session.sleep(1)
else:
break
else: # high-value
if isDebug: logger.info("get-mission: High-value target detected")
# mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_reward_back))
session.sendKey('UI_Back')
session.sleep(1)
# Now go one down to avoid infinite loop in the same mission
session.sendKey('UI_Down')
session.sleep(1)
session.sleep(2)
missionCount = len(session.missions)
if missionCount >= maxMissionCount : break # No more slot
if missionCount >= maxMissionCount : break # break the outer loop
missionCount = len(session.missions)
if missionCount >= maxMissionCount or missionCount != 0 : # got
machine.set_state('mission-received')
logger.info("success")
pass
elif progress.state == 'mission-received':
if missionCount == 0 : machine.set_state('get-mission')
else:
if session.shipTarget != firstJumpDest and session.shipTarget != 'Sothis' : # select-target-sothis
session.sleep(1)
setDest(session,'Sothis')
session.sleep(2)
if session.shipTarget == firstJumpDest or session.shipTarget == 'Sothis' :
session.sleep(2)
machine.set_state('undock')
elif progress.state == 'undock':
if session.status == 'Docked':
windowCoord = session.windowCoord
session.sleep(1)
if session.guiFocus != 'NoFocus':
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_mission_back))
session.sleep(2)
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_stationservice_exit))
session.sleep(2)
if session.guiFocus == 'NoFocus':
session.sleep(2)
session.sendKey('UI_Down',repeat=3) # choose AUTO LAUNCH
session.sleep(1)
session.sendKey('UI_Select')
session.sendKey('SpeedZero')
session.sleep(1)
machine.set_state('thrust-up')
elif progress.state=='thrust-up':
session.sendKey('ThrustUp')
if 'FSDMassLocked' not in session.stateList:
session.sendKey('ThrustUp',hold=3)
session.sendKey('SpeedZero')
session.sleep(1)
machine.set_state('first-align')
elif progress.state=='first-align':
if 'FSDMassLocked' in session.stateList:
machine.set_state('thrust-up')
# if not align: align = True # pass true segment to next loop
if not session.align(): # align complete
# session.sendKey('TargetAhead')
align=False
machine.set_state('first-jump')
elif progress.state=='first-jump':
# Enable FSD
if (('FSDJump' not in session.stateList and 'FSDCharging' not in session.stateList) and
'Supercruise' in session.stateList or 'FSDCooldown' in session.stateList) and session.shipLoc!='Robigo': # Waiting for jump complete
machine.set_state('first-sc')
elif 'FSDCharging' not in session.stateList and session.shipLoc=='Robigo' and not isImageInGame(sign_throttle_up,confidence=0.6): # need charge
session.sendKey('EnableFSD')
session.sleep(1) # Just for update the stateList
session.sleep(15)
session.sendKey('EngineBoost')
session.sleep(0.5)
session.sendKey('SpeedZero')
elif progress.state=='first-sc':
session.sleep(1)
session.sunAvoiding(fwdDelay=25,turnDelay=11)
session.sleep(1)
session.sendKey('PitchUpButton',repeat=3) # trick
machine.set_state('second-align')
elif progress.state=='second-align':
if not session.align():
align=False
machine.set_state('second-jump')
elif progress.state=='second-jump':
# Enable FSD
if (('FSDJump' not in session.stateList and 'FSDCharging' not in session.stateList) and
'Supercruise' in session.stateList or 'FSDCooldown' in session.stateList) and session.shipLoc != firstJumpDest: # Waiting for jump complete
machine.set_state('second-sc')
elif 'FSDCharging' not in session.stateList and session.shipLoc==firstJumpDest and not isImageInGame(sign_throttle_up,confidence=0.6): # need charge
session.sendKey('EnableFSD')
session.sleep(1) # Just for update the stateList
session.sleep(15)
session.sendKey('Speed100') # This time it is in supercruise,so no boost can be applied
session.sleep(2)
session.sendKey('SpeedZero')
elif progress.state=='second-sc':
session.sleep(1)
session.sunAvoiding(fwdDelay=25)
session.sleep(1)
machine.set_state('third-align')
elif progress.state=='third-align':
if not session.align():
align=False
machine.set_state('first-approaching')
elif progress.state=='first-approaching':
if not session.align():
session.sendKey('Speed100')
session.sleep(50) # magic number:wait the ship approaching Sirius Atmospherics
session.sendKey('SpeedZero')
session.sleep(5)
session.align()
machine.set_state('first-enable-assist')
elif progress.state == 'first-enable-assist':
# Change the navigation target to Sirius Atmospherics and enable Supercruise Assist
result1 = isImageInGame(sign_scassist,confidence=0.8)
result2 = isImageInGame(sign_align_with_target,confidence=0.8)
if result2 or result1: # Supercruise Assist active
# machine.set_state('first-waiting-for-arrive')
machine.set_state('first-auxiliary-align')
logger.info('first-enable-assist:Assist Already Active!')
elif not result1 and not result2: # Supercruise Assist not enabled
session.sendKey('SpeedZero')
session.sleep(3)
if session.guiFocus != 'NoFocus':
session.sendKey('esc') # back to main panel
session.sleep(1)
if session.guiFocus != 'Panel_1':
session.sendKey('UI_1')
session.sleep(1)
session.sendKey('UI_Left',repeat=3)
session.sendKey('UI_Up',repeat=5) # To Left-Up Corner
# Now start from FILTER button
# Select Sirius Atmospherics (This time it should be the nearest POI)
session.sendKey('UI_Right')
session.sleep(1)
session.sendKey('UI_Down',hold=4) # small trick:hold the button to get to the bottom
# update: the image size acts weirdly in the bottoms, so backward iterate
session.sleep(1)
for i in range(30):
res1 = isImageInGame(tab_sirius,confidence=0.7)
res2 = isImageInGame(tab_siriusHL,confidence=0.6)
res3 = isImageInGame(tab_siriusMarked,confidence=0.6)
if res2 or res3 : # Match Found
break
if (not res2 and not res3) or res1:
session.sendKey('UI_Up')
session.sleep(2.5)
session.sendKey('UI_Select')
session.sleep(1)
session.sendKey('UI_Right')
session.sendKey('UI_Select')
session.sleep(1)
session.sendKey('esc') # back to main panel
session.sleep(5)
result1 = isImageInGame(sign_scassist,confidence=0.6) # re-check assist status
result2 = isImageInGame(sign_align_with_target,confidence=0.6)
if result2 or result1: # Supercruise Assist active
# machine.set_state('first-waiting-for-arrive')
machine.set_state('first-auxiliary-align')
elif progress.state == 'first-auxiliary-align':
if not session.align():
machine.set_state('first-waiting-for-arrive')
elif progress.state=='first-waiting-for-arrive':
if 'Supercruise' in session.stateList:
if isImageInGame(sign_obscured,confidence=0.8): # target obscured
logger.info('first-waiting-for-arrive:Destination Target Obscured!')
session.sunAvoiding(turnDelay=9,fwdDelay=30)
machine.set_state('first-auxiliary-align')
# else:
# result2 = isImageInGame(sign_align_with_target,confidence=0.55)
# if result2 and 'Supercruise' in session.stateList :
# session.align()
if not ('Supercruise' in session.stateList) and session.status == 'normal': # add more condition
session.sleep(1)
session.sendKey('SpeedZero')
machine.set_state('target-beacon')
elif progress.state=='target-beacon':
session.sendKey('TargetAhead')
session.sleep(1)
machine.set_state('waiting-for-beacon')
elif progress.state == 'waiting-for-beacon':
if 'FSDCooldown' not in session.stateList: # About the same time
session.sleep(5)
machine.set_state('select-target-robigo')
elif progress.state=='select-target-robigo':
if session.shipTarget != thirdJumpDest and session.shipTarget != 'Robigo': # select-target-robigo
session.sleep(1)
setDest(session,'Robigo')
session.sleep(2)
if session.shipTarget == thirdJumpDest or session.shipTarget == 'Robigo': # provide direct jump capability
session.sleep(2)
machine.set_state('sothis-a-5-avoiding')
elif progress.state == 'sothis-a-5-avoiding':
session.sleep(2)
session.sunAvoiding(turnDelay=18,fwdDelay=22) # Avoid the blue planet which affects the Template Matching
session.sleep(2)
machine.set_state('fourth-align')
elif progress.state=='fourth-align':
if not session.align():
align=False
machine.set_state('third-jump')
elif progress.state=='third-jump':
# Enable FSD
if (('FSDJump' not in session.stateList and 'FSDCharging' not in session.stateList) and
'Supercruise' in session.stateList or 'FSDCooldown' in session.stateList) and session.shipLoc != 'Sothis': # Waiting for jump complete
machine.set_state('third-sc')
elif 'FSDCharging' not in session.stateList and session.shipLoc == 'Sothis' and not isImageInGame(sign_throttle_up,confidence=0.6): # need charge
session.sendKey('EnableFSD')
session.sleep(1) # Just for update the stateList
session.sleep(15)
session.sendKey('EngineBoost') # in normal space
session.sleep(0.5)
session.sendKey('SpeedZero')
elif progress.state=='third-sc':
session.sleep(1)
session.sunAvoiding()
session.sleep(1)
machine.set_state('fifth-align')
elif progress.state=='fifth-align':
if not session.align():
align=False
machine.set_state('fourth-jump')
elif progress.state=='fourth-jump':
# Enable FSD
if (('FSDJump' not in session.stateList and 'FSDCharging' not in session.stateList) and
'Supercruise' in session.stateList or 'FSDCooldown' in session.stateList) and session.shipLoc != thirdJumpDest : # Waiting for jump complete
machine.set_state('fourth-sc')
elif 'FSDCharging' not in session.stateList and session.shipLoc==thirdJumpDest and not isImageInGame(sign_throttle_up,confidence=0.6): # need charge
session.sendKey('EnableFSD')
session.sleep(1) # Just for update the stateList
session.sleep(15)
session.sendKey('Speed100') # This time it is in supercruise,so no boost can be applied
session.sleep(2)
session.sendKey('SpeedZero')
elif progress.state == 'fourth-sc':
session.sleep(1)
session.sunAvoiding()
session.sleep(1)
machine.set_state('sixth-align')
elif progress.state == 'sixth-align':
if not session.align():
align=False
machine.set_state('second-enable-assist')
elif progress.state == 'second-enable-assist':
# just enable Supercruise Assist to Robigo Mines
session.sleep(2)
result1 = isImageInGame(sign_scassist,confidence=0.8)
result2 = isImageInGame(sign_align_with_target,confidence=0.8)
if result2 or result1: # Supercruise Assist active
machine.set_state('second-waiting-for-arrive')
logger.info('second-enable-assist:Assist Already Active!')
elif not result1 and not result2: # Supercruise Assist not enabledwe
session.sendKey('SpeedZero')
session.sleep(3)
if session.guiFocus != 'NoFocus':
session.sendKey('esc') # back to main panel
session.sleep(1)
if session.guiFocus != 'Panel_1':
session.sendKey('UI_1')
session.sleep(1)
session.sendKey('UI_Left',repeat=3)
session.sendKey('UI_Up',repeat=5) # To Left-Up Corner
# Now start from FILTER button
# Select Robigo Mines (This time it should be the second POI/Station while the first is NAV BEACON)
session.sendKey('UI_Right')
session.sleep(1)
session.sendKey('UI_Down',hold=4) # small trick:hold the button to get to the bottom
# update: the image size acts weirdly in the bottoms, so backward iterate
for i in range(30):
# 因为使得POI最近的距离实在不好控制 所以遍历导航页的项目 选取 Robigo Mines
res1 = isImageInGame(tab_robigomines,confidence=0.7)
res2 = isImageInGame(tab_robigominesHL,confidence=0.7)
res3 = isImageInGame(tab_robigominesNormal,confidence=0.7)
res4 = isImageInGame(tab_robigominesNormalHL,confidence=0.7)
res5 = isImageInGame(tab_robigominesMarked,confidence=0.7)
res6 = isImageInGame(tab_robigominesMissionMarked,confidence=0.7)
res7 = isImageInGame(tab_robigominesMissionMarkedHL,confidence=0.7)
if res2 or res4 or res7: # Match Found
break
if (not res2 and not res4 and not res7) or (res1 or res3 or res5 or res6):
session.sendKey('UI_Up')
session.sleep(2.5)
session.sendKey('UI_Select')
session.sleep(1)
session.sendKey('UI_Right')
session.sendKey('UI_Select')
session.sleep(1)
session.sendKey('esc') # back to main panel
session.sleep(3)
result1 = isImageInGame(sign_scassist,confidence=0.6) # re-check assist status
result2 = isImageInGame(sign_align_with_target,confidence=0.6)
if result2 or result1: # Supercruise Assist active
# machine.set_state('second-waiting-for-arrive')
machine.set_state('second-auxiliary-align')
elif progress.state == 'second-auxiliary-align': # make sure the supercruise assist active
if not session.align():
machine.set_state('second-waiting-for-arrive')
elif progress.state=='second-waiting-for-arrive':
if 'Supercruise' in session.stateList :
if isImageInGame(sign_obscured,confidence=0.8): # target obscured
logger.info('second-waiting-for-arrive: Destination Target Obscured!') # 目标被遮挡
session.sunAvoiding(turnDelay=9,fwdDelay=30)
machine.set_state('second-auxiliary-align')
# else:
# result2 = isImageInGame(sign_align_with_target,confidence=0.55)
# if result2 and 'Supercruise' in session.stateList :
# session.align()
if not ('Supercruise' in session.stateList) and session.status == 'normal': # add more condition
session.sleep(1)
session.sendKey('SpeedZero')
machine.set_state('approach-station')
elif progress.state=='approach-station':
session.sendKey('EngineBoost') # trick:boost
session.sleep(5) # magic number : wait for approaching to 7.5km
session.sendKey('TargetAhead') # trick: select the station so that it can be directly selected in CONTACTS Tab
session.sendKey('SpeedZero')
machine.set_state('trigger-autodock')
elif progress.state=='trigger-autodock':
# TRIGGER Autodock
if session.guiFocus != 'Panel_1':
if session.guiFocus != 'NoFocus':
session.sendKey('esc')
session.sleep(1)
if session.guiFocus == 'NoFocus':
session.sendKey('UI_1')
session.sleep(1)
result1 = locateImageInGame(tab_contactsHL,confidence=0.6)
if result1[0] == -1: # Not in contacts Tab
session.sendKey('UI_PrevTab') # trick : often in navigation tab,so previous tab is contact
session.sleep(0.5)
result1 = locateImageInGame(tab_contactsHL,confidence=0.6)
if result1[0] == -1: # in Transaction tab initially
session.sendKey('UI_PrevTab')
session.sleep(0.5)
# now the cursor should be in the contact tab
# WIP: give it a second check for sure
session.sendKey('UI_Left',repeat=2)
session.sendKey('UI_Right',repeat=2)
session.sleep(1)
result1=isImageInGame(button_requestDockHL,confidence=0.6)
if result1:
session.sendKey('UI_Select')
session.sleep(5)
session.sendKey('esc') # back to main panel and let's check if the docking computer is active
session.sleep(3)
result1=isImageInGame(sign_autodock,confidence=0.6)
if result1 or session.status == 'docking': # Autodock active
machine.set_state('waiting-for-docked')
else: # docking request denied
session.sleep(10) # sleep for 10s
elif progress.state=='waiting-for-docked':
if (session.status=='Docked'):
session.sleep(2)
# machine.set_state('claim-task-reward')
machine.set_state('goto-passenger')
elif progress.state=='goto-passenger':
windowCoord = session.windowCoord
if session.guiFocus != 'NoFocus' and session.guiFocus != 'StationServices':
session.sendKey('esc')
session.sleep(2)
if session.guiFocus == 'NoFocus':
session.sleep(2)
session.sendKey('UI_Up',repeat=3)
# if isImageInGame(button_fuel,confidence=0.6): # Fuel Button
#session.sendKey('UI_Select')
#session.sleep(3)
session.sendKey('UI_Select') # force refuel
session.sleep(4)
session.sendKey('UI_Select') # force refuel
session.sleep(1)
# Repair
session.sendKey('UI_Right')
session.sleep(1)
session.sendKey('UI_Select') # force repair
session.sleep(1)
# Restock
session.sendKey('UI_Right')
session.sleep(1)
session.sendKey('UI_Select') # force stock
session.sleep(1)
session.sendKey('UI_Down')
session.sleep(2)
session.sendKey('UI_Select') # auto fuel and go to Station Services
session.sleep(5)
if session.guiFocus == 'StationServices':
session.sleep(2)
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_passenger))
machine.set_state('claim-task-reward')
elif progress.state=='claim-task-reward': # Auto claim task rewards
windowCoord = session.windowCoord
session.sleep(10) # depends on internet connection
if session.guiFocus != 'StationServices' or not isImageInGame(sign_passenger_lounge,confidence=0.6): machine.set_state('goto-passenger')
else:
for i in range(3): # 3 mission providers
if i == 0 : # check first provider
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_provider_1))
if i == 1 : # check second
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_provider_2))
if i == 2 : # check third
mouseClick(getAbsoluteCoordByOffset(windowCoord,offset_button_provider_3))
session.sleep(5)
for j in range(10): # failsafe number 10 (in fact the max mission number is 7)
session.sleep(1)
result = locateImageInGame(button_complete_mission,confidence=0.6)
if result[0]==-1: break # No more mission
pyautogui.moveTo(result[0]-200,result[1]) # prevent mouse cursor
session.sleep(1)
result1 = locateImageInGame(button_complete_missionHL,confidence=0.6)
if result1[0]==-1 : continue
mouseClick(result1)
session.sleep(2)
pyautogui.moveTo(getAbsoluteCoordByOffset(windowCoord,offset_button_reward_1))
session.sendKey('UI_Select')
session.sleep(3)
backButton = isImageInGame(button_back_smallHL,confidence=0.6)
while not backButton: backButton = isImageInGame(button_back_smallHL,confidence=0.6)
session.sleep(1)
session.sendKey('UI_Select')
if missionCountOverride >= 1: missionCountOverride -= 1
missionCount = len(session.missions)
if missionCount == 0 and missionCountOverride == 0: break # No more mission
missionCount = len(session.missions)
if missionCount == 0: # all claimed
# auto=False
# failsafeState = ''
missionCountOverride = 0
machine.set_state('initial')
if align: align = session.align()
#self.label1.setText('State: '+progress.state)
#self.label2.setText('Status: '+session.status)
#self.label3.setText('GuiFocus: '+session.guiFocus)
#self.label4.setText('MissionCount: '+str(missionCount))
#self.label5.setText('Time Elapsed: '+str(elapsedTime))
#self.label6.setText('Auto: '+str(auto))
except:
logger.warn(traceback.format_exc())