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Graphics.py
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Graphics.py
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import itertools, random, pygame
from AI import *
pygame.init()
MEDIUM_FONT = pygame.font.Font(None, 30)
LARGE_FONT = pygame.font.Font(None, 60)
def blit_text(text, color, font, center):
text_surface = font.render(text, True, color)
DIS.blit(text_surface, text_surface.get_rect(center=center))
class Button(pygame.Rect):
def __init__(self, content, color, font, bgcolor, width, height, center):
self.content = content
self.color = color
self.font = font
self.bgcolor = bgcolor
super().__init__(0, 0, width, height)
self.center = center
def draw(self):
DIS.fill(self.bgcolor, self)
pygame.draw.rect(DIS, 'black', self, width=1)
blit_text(self.content.upper(), self.color, self.font, self.center)
def draw_cell(action, color, sign):
DRAWING_AREA.center = CELLS[action].center
if sign == 'O':
pygame.draw.ellipse(DIS, color, DRAWING_AREA, width=1)
elif sign == 'X':
pygame.draw.line(DIS, color, DRAWING_AREA.topleft, DRAWING_AREA.bottomright)
pygame.draw.line(DIS, color, DRAWING_AREA.topright, DRAWING_AREA.bottomleft)
def select_button(buttons):
DIS.fill('grey')
for button in buttons:
button.draw()
pygame.display.update()
while True:
event = pygame.event.poll()
if event.type == pygame.QUIT:
quit()
elif event.type == pygame.MOUSEBUTTONDOWN:
for button in buttons:
if button.collidepoint(event.pos):
return button.content
def initialization():
global player1, player2, pool, current, other, level
# Choose sign and level
HUMAN_SIGN = select_button(sign_buttons)
AI_SIGN = {'X': 'O', 'O': 'X'}[HUMAN_SIGN]
level = select_button(level_buttons)
# Initialize Variables
player1 = { 'id': 1,
'sign': AI_SIGN,
'type': 'AI',
'level': 'hard',
'played': [] }
player2 = { 'id': 2,
'sign': HUMAN_SIGN,
'type': 'human',
'played': [] }
current, other = random.sample([player1, player2], k=2)
pool = list(itertools.product(range(3), repeat=2))
# Draw initial Board
DIS.fill('grey')
DIS.fill('white', BOARD)
for cell in CELLS.values():
pygame.draw.rect(DIS, 'black', cell, width=1)
pygame.display.update()
# Dimensions
BLK = 10
CELL_WIDTH = 10 * BLK
BOARD_WIDTH = 3 * CELL_WIDTH
EXT_BD = 1 * BLK
# Setup of the display surface
DIS_WIDTH = BOARD_WIDTH + 2 * EXT_BD
DIS = pygame.display.set_mode((DIS_WIDTH, DIS_WIDTH))
pygame.display.set_caption('Mathieu\'s Tic-Tac-Toe')
# Setup of the game board and the 9 cells
BOARD = pygame.Rect(EXT_BD, EXT_BD, BOARD_WIDTH, BOARD_WIDTH)
CELLS = {}
for x,y in itertools.product(range(3), repeat=2):
CELLS[x,y] = pygame.Rect(EXT_BD + x * CELL_WIDTH, EXT_BD + y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH)
# The drawing area will be moved around to draw the signs
INT_BD = 1 * BLK
DRAWING_AREA = pygame.Rect(0, 0, CELL_WIDTH - 2 * INT_BD, CELL_WIDTH - 2 * INT_BD)
### Creation of the sign and level buttons ###
signs = ('X', 'O')
sign_buttons = []
for i, sign in enumerate(signs):
sign_buttons.append( Button(sign, 'black', LARGE_FONT, bgcolor='white', width=8*BLK, height=8*BLK, center=((1+2*i)*DIS_WIDTH//4 , DIS_WIDTH//2)) )
levels = ('easy', 'medium', 'hard')
level_buttons = []
for i, level in enumerate(levels):
level_buttons.append( Button(level, 'black', MEDIUM_FONT, bgcolor='white', width=20*BLK, height=8*BLK, center=(DIS_WIDTH//2 , (i+1)*DIS_WIDTH//4)) )
# Setup of the game clock and game speed
FPS = 10
clock = pygame.time.Clock()
initialization()
# Main game loop
while True:
# Get new action, either from human player, or from AI program
if current['type'] == 'human':
# Event handling loop for human to choose next action
action_to_play = None
while not action_to_play:
event = pygame.event.poll()
if event.type == pygame.QUIT:
quit()
elif event.type == pygame.MOUSEBUTTONDOWN and BOARD.collidepoint(event.pos):
for action in pool:
if CELLS[action].collidepoint(event.pos):
action_to_play = action
break
elif current['type'] == 'AI':
action_to_play = get_AI(current, other, pool, level)
# Play the chosen action
current['played'].append(action_to_play)
pool.remove(action_to_play)
draw_cell(action_to_play, 'black', current['sign'])
pygame.display.update()
# If end of game
if (winning_streak := test_win(current)) or len(pool) == 0:
if winning_streak:
if current['type'] == 'AI':
message = 'Computer wins'
color = 'red'
else:
message = 'You win!'
color = 'green'
for action in winning_streak:
draw_cell(action, color, current['sign'])
elif len(pool) == 0:
message = 'Draw'
color = 'blue'
blit_text(message, color, MEDIUM_FONT, center=DIS.get_rect().center)
clock.tick(FPS) #needs to be added before the display.update for the update to appear on the screen
pygame.display.update()
# End or Restart game
while True:
event = pygame.event.poll()
if event.type == pygame.QUIT:
quit()
elif event.type in (pygame.KEYDOWN, pygame.MOUSEBUTTONDOWN):
initialization()
break
# If game is not finished yet
else:
current, other = other, current
pygame.event.clear()
clock.tick(FPS)