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[ x ] what version of Makie are you running? (]st -m Makie)
v0.21.16
[ x ] can you reproduce the bug with a fresh environment ? (]activate --temp; add Makie)
yes
[ x ] What platform + GPU are you on?
linux, nvidia geforce gt 640
I want to use a ShaderAbstractions.Buffer to update positions of a GeometryBasics.Mesh. If the following is typed in the REPL, the position remains the same for the first vertex in the plot
]st -m Makie
)v0.21.16
]activate --temp; add Makie
)I want to use a
ShaderAbstractions.Buffer
to update positions of aGeometryBasics.Mesh
. If the following is typed in the REPL, the position remains the same for the first vertex in the plotMWE:
@SimonDanisch suspects something in the float64->float32 conversion pipeline that strips away the
Buffer
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