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meshimage claims to b "the same as image, but more efficient", but is it?..
The latter doesn't seem correct no matter how you look at it: axis ranges and actual sizes don't agree.
The text was updated successfully, but these errors were encountered:
Axis ranges are actually the same but meshimage doesn't have tightlimits enabled. That would be an easy thing to add.
I guess this is down to the rotr90 again. I guess we could add a switch and slowly deprecate that behavior. It's not that hard to do the rotation in the uvs...
I think your image also has interpolation enabled? Meshimage can't do that since it's using a texture...
By the axis ranges issue I mean that the horizontal axis for meshimage goes from 0 to 10, but clearly displays 100 image pixels and not 10. The opposite is true for the vertical axis.
Yeah, seems to be the 90-deg rotation issue: meshimage does it for the array content, but not for axis ranges.
meshimage claims to b "the same as image, but more efficient", but is it?..
The latter doesn't seem correct no matter how you look at it: axis ranges and actual sizes don't agree.
The text was updated successfully, but these errors were encountered: