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Wrong minimum OS Version on binary target #16

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tuannguyenanh177 opened this issue Feb 22, 2024 · 14 comments
Closed

Wrong minimum OS Version on binary target #16

tuannguyenanh177 opened this issue Feb 22, 2024 · 14 comments
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@tuannguyenanh177
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Hello,

I can not upload my app to AppStore due invalid minimum OS Version in binary target. I tried change this value to 13.0 however it doesn't work. Could you please help check on this issue?

My project iOS target: 15.0

Screenshot 2024-02-22 at 9 58 55 PM Screenshot 2024-02-22 at 10 02 08 PM
@tuannguyenanh177 tuannguyenanh177 changed the title Wrong minimum OS Version in binary target Wrong minimum OS Version on binary target Feb 22, 2024
@samuelOsborne
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hi @tuannguyenanh177 I'm going to investigate and get back to you shortly

@samuelOsborne
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hi @tuannguyenanh177 Please try with v0.2.2 of the player

@tuannguyenanh177
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hi @tuannguyenanh177 Please try with v0.2.2 of the player

Hi @samuelOsborne still have same issue above: Invalid Bundle. The bundle XXX.app/Frameworks/DotLottiePlayer.framework does not support the minimum OS Version specified in the Info.plist

Here is what I did:

  • Clean build folder
  • Delete DerivedData
  • I confirmed that your DotLottiePlayer.xcframework contains Info.plist that has MinimumOSVersion set to 13
  • When looking on some other frameworks, I'm also seeing MinimumOSVersion set to 13.0, however it doesn't throw any error like DotLottiePlayer.xcframework. So weird!

@samuelOsborne samuelOsborne added the bug Something isn't working label Mar 4, 2024
@PollyVern
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Good afternoon, @samuelOsborne . I have the same situation as the previous comments. Is there a solution to fix this problem?
photo_2024-04-12 15 20 59

@samuelOsborne
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hey @PollyVern What minimum OS version are you trying to support? At the moment Im still looking for a fix

@PollyVern
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@samuelOsborne Minimum OS version in project - 14.0

@samuelOsborne
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hi @PollyVern I think ive located the problem. Inside our plist files the min version is 13.0 but the binaries have it set to 17.0

Currently investigating why this is happening

@samuelOsborne
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hi @PollyVern thanks for your patience, atm the early minimum os version I can get to is 15.5 via our github ci/cd build pipeline

Im gonna to try and build the core player locally with lower ios sdks if I manage to get them out of xcode

@PollyVern
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@samuelOsborne Thank you so much for quickly trying to rectify the situation. Sure wish you could find a solution, because we won't be able to get the project version up to 15.5.
I look forward to any changes

@samuelOsborne
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hi @PollyVern @tuannguyenanh177. After updating our workflow, the lowest SDK version i've managed to use for iOS is 15.4, you can find the release here ➡️ https://github.com/LottieFiles/dotlottie-ios/releases/tag/v0.4.1

I know you both wanted lower versions, but for the moment this is the lowest our github runners will allow without breaking :(

@PollyVern
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@samuelOsborne Thank you for trying to solve the problem. On the current project, alas, I will just use the "Lottie" library

@badepaz
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badepaz commented May 30, 2024

I'm having the same issue. And my project's iOS minimum version is set to iOS 16.

screenshot

@samuelOsborne
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hi @badepaz sorry about that, will continue looking in to it and let you know

@samuelOsborne
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hi @badepaz Please try out the latest release of dotlottie-ios for the fix!

cheers

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