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movement选项为true,使用鞘翅落地后玩家客户端与服务端位置不一致
使用鞘翅落地后,可用村民来当做碰撞箱,用身体慢慢挪动村民,使村民移动。移动检测关闭则正常推着村民走,开启则玩家实际位置跟客户端不符
玩家客户端与服务端玩家位置一致
No response
win11
1.20.81
0.12.3
0.2.6
The text was updated successfully, but these errors were encountered:
目前LAC使用的是BDS内置的移动检测,所以我们没有办法,未来我们会自己搓一个
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此问题将在0.3.7中得到解决
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Describe the bug
movement选项为true,使用鞘翅落地后玩家客户端与服务端位置不一致
To Reproduce
使用鞘翅落地后,可用村民来当做碰撞箱,用身体慢慢挪动村民,使村民移动。移动检测关闭则正常推着村民走,开启则玩家实际位置跟客户端不符
Expected behavior
玩家客户端与服务端玩家位置一致
Screenshots
No response
Platform
win11
BDS Version
1.20.81
LeviLamina Version
0.12.3
Version
0.2.6
Additional context
No response
The text was updated successfully, but these errors were encountered: