A work-in-progress mod manager for Divinity: Original Sin 2 - Definitive Edition.
- Make sure you have Microsoft .NET Framework 4.7.2 installed
- Grab the latest release.
- The Divinity Mod Manager is portable, so extract it wherever you wish.
- Upon opening the program, pathways to the game data and exe should be automatically detected. If this fails, you can manually set the pathways in Settings -> Preferences.
- Organize your active mods for a given profile, then click the first export button (Export Load Order to Game), or click File -> Export Order to Game, to export your active load order to the game.
- Reorganize mod load orders with a quick drag-and-drop interface. Allows reordering multiple mods at once.
- View details about each mod, including the description and dependencies.
- Save your mod load orders to external json files.
- Filter mods by name and properties (author, mode, etc.).
- Export load order mods to zip files (including editor mods), for easier sharing of a playthrough's mods between friends.
- View pending Steam Workshop mod updates and update with a few clicks.
- Dark and light theme support.
- Divinity Engine 2 (editor) projects are highlighted in green. They can be used in the load order like regular mods, and even exported to zip files.
- New profiles must be made in-game. This is on the list of planned features.
- Highlight over mods to see their description and list of dependencies. Red dependencies are missing dependencies.
- Latest Release
- Changelog
- Divinity: Original Sin 2, a wonderful game from Larian Studios
If you're feeling generous, an easy way to show support is by tipping me a coffee:
All coffee goes toward fueling future and current development efforts. Thanks!
- Thanks to Norbyte for creating LSLib, which allows various features of the manager (getting data from paks, reading lsb files, just to name a few).
- Dan Iorgulescu (Concept Artist on Baldur's Gate III at Larian Studios) for the beautiful key/box art used for the app icon (Fane's head) as of 12/20/2019.