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RN_DetourTileCache.pas
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RN_DetourTileCache.pas
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unit RN_DetourTileCache;
interface
uses RN_DetourStatus;
typedef unsigned int dtObstacleRef;
typedef unsigned int dtCompressedTileRef;
/// Flags for addTile
enum dtCompressedTileFlags
{
DT_COMPRESSEDTILE_FREE_DATA = 0x01, ///< Navmesh owns the tile memory and should free it.
};
struct dtCompressedTile
{
unsigned int salt; ///< Counter describing modifications to the tile.
struct dtTileCacheLayerHeader* header;
unsigned char* compressed;
int compressedSize;
unsigned char* data;
int dataSize;
unsigned int flags;
dtCompressedTile* next;
};
enum ObstacleState
{
DT_OBSTACLE_EMPTY,
DT_OBSTACLE_PROCESSING,
DT_OBSTACLE_PROCESSED,
DT_OBSTACLE_REMOVING,
};
static const int DT_MAX_TOUCHED_TILES = 8;
struct dtTileCacheObstacle
{
float pos[3], radius, height;
dtCompressedTileRef touched[DT_MAX_TOUCHED_TILES];
dtCompressedTileRef pending[DT_MAX_TOUCHED_TILES];
unsigned short salt;
unsigned char state;
unsigned char ntouched;
unsigned char npending;
dtTileCacheObstacle* next;
};
struct dtTileCacheParams
{
float orig[3];
float cs, ch;
int width, height;
float walkableHeight;
float walkableRadius;
float walkableClimb;
float maxSimplificationError;
int maxTiles;
int maxObstacles;
};
struct dtTileCacheMeshProcess
{
virtual ~dtTileCacheMeshProcess() { }
virtual void process(struct dtNavMeshCreateParams* params,
unsigned char* polyAreas, unsigned short* polyFlags) = 0;
};
class dtTileCache
{
public:
dtTileCache();
~dtTileCache();
struct dtTileCacheAlloc* getAlloc() { return m_talloc; }
struct dtTileCacheCompressor* getCompressor() { return m_tcomp; }
const dtTileCacheParams* getParams() const { return &m_params; }
inline int getTileCount() const { return m_params.maxTiles; }
inline const dtCompressedTile* getTile(const int i) const { return &m_tiles[i]; }
inline int getObstacleCount() const { return m_params.maxObstacles; }
inline const dtTileCacheObstacle* getObstacle(const int i) const { return &m_obstacles[i]; }
const dtTileCacheObstacle* getObstacleByRef(dtObstacleRef ref);
dtObstacleRef getObstacleRef(const dtTileCacheObstacle* obmin) const;
dtStatus init(const dtTileCacheParams* params,
struct dtTileCacheAlloc* talloc,
struct dtTileCacheCompressor* tcomp,
struct dtTileCacheMeshProcess* tmproc);
int getTilesAt(const int tx, const int ty, dtCompressedTileRef* tiles, const int maxTiles) const ;
dtCompressedTile* getTileAt(const int tx, const int ty, const int tlayer);
dtCompressedTileRef getTileRef(const dtCompressedTile* tile) const;
const dtCompressedTile* getTileByRef(dtCompressedTileRef ref) const;
dtStatus addTile(unsigned char* data, const int dataSize, unsigned char flags, dtCompressedTileRef* result);
dtStatus removeTile(dtCompressedTileRef ref, unsigned char** data, int* dataSize);
dtStatus addObstacle(const float* pos, const float radius, const float height, dtObstacleRef* result);
dtStatus removeObstacle(const dtObstacleRef ref);
dtStatus queryTiles(const float* bmin, const float* bmax,
dtCompressedTileRef* results, int* resultCount, const int maxResults) const;
dtStatus update(const float /*dt*/, class dtNavMesh* navmesh);
dtStatus buildNavMeshTilesAt(const int tx, const int ty, class dtNavMesh* navmesh);
dtStatus buildNavMeshTile(const dtCompressedTileRef ref, class dtNavMesh* navmesh);
void calcTightTileBounds(const struct dtTileCacheLayerHeader* header, float* bmin, float* bmax) const;
void getObstacleBounds(const struct dtTileCacheObstacle* ob, float* bmin, float* bmax) const;
/// Encodes a tile id.
inline dtCompressedTileRef encodeTileId(unsigned int salt, unsigned int it) const
{
return ((dtCompressedTileRef)salt << m_tileBits) | (dtCompressedTileRef)it;
}
/// Decodes a tile salt.
inline unsigned int decodeTileIdSalt(dtCompressedTileRef ref) const
{
const dtCompressedTileRef saltMask = ((dtCompressedTileRef)1<<m_saltBits)-1;
return (unsigned int)((ref >> m_tileBits) & saltMask);
}
/// Decodes a tile id.
inline unsigned int decodeTileIdTile(dtCompressedTileRef ref) const
{
const dtCompressedTileRef tileMask = ((dtCompressedTileRef)1<<m_tileBits)-1;
return (unsigned int)(ref & tileMask);
}
/// Encodes an obstacle id.
inline dtObstacleRef encodeObstacleId(unsigned int salt, unsigned int it) const
{
return ((dtObstacleRef)salt << 16) | (dtObstacleRef)it;
}
/// Decodes an obstacle salt.
inline unsigned int decodeObstacleIdSalt(dtObstacleRef ref) const
{
const dtObstacleRef saltMask = ((dtObstacleRef)1<<16)-1;
return (unsigned int)((ref >> 16) & saltMask);
}
/// Decodes an obstacle id.
inline unsigned int decodeObstacleIdObstacle(dtObstacleRef ref) const
{
const dtObstacleRef tileMask = ((dtObstacleRef)1<<16)-1;
return (unsigned int)(ref & tileMask);
}
private:
enum ObstacleRequestAction
{
REQUEST_ADD,
REQUEST_REMOVE,
};
struct ObstacleRequest
{
int action;
dtObstacleRef ref;
};
int m_tileLutSize; ///< Tile hash lookup size (must be pot).
int m_tileLutMask; ///< Tile hash lookup mask.
dtCompressedTile** m_posLookup; ///< Tile hash lookup.
dtCompressedTile* m_nextFreeTile; ///< Freelist of tiles.
dtCompressedTile* m_tiles; ///< List of tiles.
unsigned int m_saltBits; ///< Number of salt bits in the tile ID.
unsigned int m_tileBits; ///< Number of tile bits in the tile ID.
dtTileCacheParams m_params;
dtTileCacheAlloc* m_talloc;
dtTileCacheCompressor* m_tcomp;
dtTileCacheMeshProcess* m_tmproc;
dtTileCacheObstacle* m_obstacles;
dtTileCacheObstacle* m_nextFreeObstacle;
static const int MAX_REQUESTS = 64;
ObstacleRequest m_reqs[MAX_REQUESTS];
int m_nreqs;
static const int MAX_UPDATE = 64;
dtCompressedTileRef m_update[MAX_UPDATE];
int m_nupdate;
};
dtTileCache* dtAllocTileCache();
void dtFreeTileCache(dtTileCache* tc);
#endif
#include "DetourTileCache.h"
#include "DetourTileCacheBuilder.h"
#include "DetourNavMeshBuilder.h"
#include "DetourNavMesh.h"
#include "DetourCommon.h"
#include "DetourMath.h"
#include "DetourAlloc.h"
#include "DetourAssert.h"
#include <string.h>
#include <new>
dtTileCache* dtAllocTileCache()
{
void* mem = dtAlloc(sizeof(dtTileCache), DT_ALLOC_PERM);
if (!mem) return 0;
return new(mem) dtTileCache;
}
void dtFreeTileCache(dtTileCache* tc)
{
if (!tc) return;
tc->~dtTileCache();
dtFree(tc);
}
static bool contains(const dtCompressedTileRef* a, const int n, const dtCompressedTileRef v)
{
for (int i = 0; i < n; ++i)
if (a[i] == v)
return true;
return false;
}
inline int computeTileHash(int x, int y, const int mask)
{
const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
unsigned int n = h1 * x + h2 * y;
return (int)(n & mask);
}
struct BuildContext
{
inline BuildContext(struct dtTileCacheAlloc* a) : layer(0), lcset(0), lmesh(0), alloc(a) {}
inline ~BuildContext() { purge(); }
void purge()
{
dtFreeTileCacheLayer(alloc, layer);
layer = 0;
dtFreeTileCacheContourSet(alloc, lcset);
lcset = 0;
dtFreeTileCachePolyMesh(alloc, lmesh);
lmesh = 0;
}
struct dtTileCacheLayer* layer;
struct dtTileCacheContourSet* lcset;
struct dtTileCachePolyMesh* lmesh;
struct dtTileCacheAlloc* alloc;
};
dtTileCache::dtTileCache() :
m_tileLutSize(0),
m_tileLutMask(0),
m_posLookup(0),
m_nextFreeTile(0),
m_tiles(0),
m_saltBits(0),
m_tileBits(0),
m_talloc(0),
m_tcomp(0),
m_tmproc(0),
m_obstacles(0),
m_nextFreeObstacle(0),
m_nreqs(0),
m_nupdate(0)
{
memset(&m_params, 0, sizeof(m_params));
}
dtTileCache::~dtTileCache()
{
for (int i = 0; i < m_params.maxTiles; ++i)
{
if (m_tiles[i].flags & DT_COMPRESSEDTILE_FREE_DATA)
{
dtFree(m_tiles[i].data);
m_tiles[i].data = 0;
}
}
dtFree(m_obstacles);
m_obstacles = 0;
dtFree(m_posLookup);
m_posLookup = 0;
dtFree(m_tiles);
m_tiles = 0;
m_nreqs = 0;
m_nupdate = 0;
}
const dtCompressedTile* dtTileCache::getTileByRef(dtCompressedTileRef ref) const
{
if (!ref)
return 0;
unsigned int tileIndex = decodeTileIdTile(ref);
unsigned int tileSalt = decodeTileIdSalt(ref);
if ((int)tileIndex >= m_params.maxTiles)
return 0;
const dtCompressedTile* tile = &m_tiles[tileIndex];
if (tile->salt != tileSalt)
return 0;
return tile;
}
dtStatus dtTileCache::init(const dtTileCacheParams* params,
dtTileCacheAlloc* talloc,
dtTileCacheCompressor* tcomp,
dtTileCacheMeshProcess* tmproc)
{
m_talloc = talloc;
m_tcomp = tcomp;
m_tmproc = tmproc;
m_nreqs = 0;
memcpy(&m_params, params, sizeof(m_params));
// Alloc space for obstacles.
m_obstacles = (dtTileCacheObstacle*)dtAlloc(sizeof(dtTileCacheObstacle)*m_params.maxObstacles, DT_ALLOC_PERM);
if (!m_obstacles)
return DT_FAILURE | DT_OUT_OF_MEMORY;
memset(m_obstacles, 0, sizeof(dtTileCacheObstacle)*m_params.maxObstacles);
m_nextFreeObstacle = 0;
for (int i = m_params.maxObstacles-1; i >= 0; --i)
{
m_obstacles[i].salt = 1;
m_obstacles[i].next = m_nextFreeObstacle;
m_nextFreeObstacle = &m_obstacles[i];
}
// Init tiles
m_tileLutSize = dtNextPow2(m_params.maxTiles/4);
if (!m_tileLutSize) m_tileLutSize = 1;
m_tileLutMask = m_tileLutSize-1;
m_tiles = (dtCompressedTile*)dtAlloc(sizeof(dtCompressedTile)*m_params.maxTiles, DT_ALLOC_PERM);
if (!m_tiles)
return DT_FAILURE | DT_OUT_OF_MEMORY;
m_posLookup = (dtCompressedTile**)dtAlloc(sizeof(dtCompressedTile*)*m_tileLutSize, DT_ALLOC_PERM);
if (!m_posLookup)
return DT_FAILURE | DT_OUT_OF_MEMORY;
memset(m_tiles, 0, sizeof(dtCompressedTile)*m_params.maxTiles);
memset(m_posLookup, 0, sizeof(dtCompressedTile*)*m_tileLutSize);
m_nextFreeTile = 0;
for (int i = m_params.maxTiles-1; i >= 0; --i)
{
m_tiles[i].salt = 1;
m_tiles[i].next = m_nextFreeTile;
m_nextFreeTile = &m_tiles[i];
}
// Init ID generator values.
m_tileBits = dtIlog2(dtNextPow2((unsigned int)m_params.maxTiles));
// Only allow 31 salt bits, since the salt mask is calculated using 32bit uint and it will overflow.
m_saltBits = dtMin((unsigned int)31, 32 - m_tileBits);
if (m_saltBits < 10)
return DT_FAILURE | DT_INVALID_PARAM;
return DT_SUCCESS;
}
int dtTileCache::getTilesAt(const int tx, const int ty, dtCompressedTileRef* tiles, const int maxTiles) const
{
int n = 0;
// Find tile based on hash.
int h = computeTileHash(tx,ty,m_tileLutMask);
dtCompressedTile* tile = m_posLookup[h];
while (tile)
{
if (tile->header &&
tile->header->tx == tx &&
tile->header->ty == ty)
{
if (n < maxTiles)
tiles[n++] = getTileRef(tile);
}
tile = tile->next;
}
return n;
}
dtCompressedTile* dtTileCache::getTileAt(const int tx, const int ty, const int tlayer)
{
// Find tile based on hash.
int h = computeTileHash(tx,ty,m_tileLutMask);
dtCompressedTile* tile = m_posLookup[h];
while (tile)
{
if (tile->header &&
tile->header->tx == tx &&
tile->header->ty == ty &&
tile->header->tlayer == tlayer)
{
return tile;
}
tile = tile->next;
}
return 0;
}
dtCompressedTileRef dtTileCache::getTileRef(const dtCompressedTile* tile) const
{
if (!tile) return 0;
const unsigned int it = (unsigned int)(tile - m_tiles);
return (dtCompressedTileRef)encodeTileId(tile->salt, it);
}
dtObstacleRef dtTileCache::getObstacleRef(const dtTileCacheObstacle* ob) const
{
if (!ob) return 0;
const unsigned int idx = (unsigned int)(ob - m_obstacles);
return encodeObstacleId(ob->salt, idx);
}
const dtTileCacheObstacle* dtTileCache::getObstacleByRef(dtObstacleRef ref)
{
if (!ref)
return 0;
unsigned int idx = decodeObstacleIdObstacle(ref);
if ((int)idx >= m_params.maxObstacles)
return 0;
const dtTileCacheObstacle* ob = &m_obstacles[idx];
unsigned int salt = decodeObstacleIdSalt(ref);
if (ob->salt != salt)
return 0;
return ob;
}
dtStatus dtTileCache::addTile(unsigned char* data, const int dataSize, unsigned char flags, dtCompressedTileRef* result)
{
// Make sure the data is in right format.
dtTileCacheLayerHeader* header = (dtTileCacheLayerHeader*)data;
if (header->magic != DT_TILECACHE_MAGIC)
return DT_FAILURE | DT_WRONG_MAGIC;
if (header->version != DT_TILECACHE_VERSION)
return DT_FAILURE | DT_WRONG_VERSION;
// Make sure the location is free.
if (getTileAt(header->tx, header->ty, header->tlayer))
return DT_FAILURE;
// Allocate a tile.
dtCompressedTile* tile = 0;
if (m_nextFreeTile)
{
tile = m_nextFreeTile;
m_nextFreeTile = tile->next;
tile->next = 0;
}
// Make sure we could allocate a tile.
if (!tile)
return DT_FAILURE | DT_OUT_OF_MEMORY;
// Insert tile into the position lut.
int h = computeTileHash(header->tx, header->ty, m_tileLutMask);
tile->next = m_posLookup[h];
m_posLookup[h] = tile;
// Init tile.
const int headerSize = dtAlign4(sizeof(dtTileCacheLayerHeader));
tile->header = (dtTileCacheLayerHeader*)data;
tile->data = data;
tile->dataSize = dataSize;
tile->compressed = tile->data + headerSize;
tile->compressedSize = tile->dataSize - headerSize;
tile->flags = flags;
if (result)
*result = getTileRef(tile);
return DT_SUCCESS;
}
dtStatus dtTileCache::removeTile(dtCompressedTileRef ref, unsigned char** data, int* dataSize)
{
if (!ref)
return DT_FAILURE | DT_INVALID_PARAM;
unsigned int tileIndex = decodeTileIdTile(ref);
unsigned int tileSalt = decodeTileIdSalt(ref);
if ((int)tileIndex >= m_params.maxTiles)
return DT_FAILURE | DT_INVALID_PARAM;
dtCompressedTile* tile = &m_tiles[tileIndex];
if (tile->salt != tileSalt)
return DT_FAILURE | DT_INVALID_PARAM;
// Remove tile from hash lookup.
const int h = computeTileHash(tile->header->tx,tile->header->ty,m_tileLutMask);
dtCompressedTile* prev = 0;
dtCompressedTile* cur = m_posLookup[h];
while (cur)
{
if (cur == tile)
{
if (prev)
prev->next = cur->next;
else
m_posLookup[h] = cur->next;
break;
}
prev = cur;
cur = cur->next;
}
// Reset tile.
if (tile->flags & DT_COMPRESSEDTILE_FREE_DATA)
{
// Owns data
dtFree(tile->data);
tile->data = 0;
tile->dataSize = 0;
if (data) *data = 0;
if (dataSize) *dataSize = 0;
}
else
{
if (data) *data = tile->data;
if (dataSize) *dataSize = tile->dataSize;
}
tile->header = 0;
tile->data = 0;
tile->dataSize = 0;
tile->compressed = 0;
tile->compressedSize = 0;
tile->flags = 0;
// Update salt, salt should never be zero.
tile->salt = (tile->salt+1) & ((1<<m_saltBits)-1);
if (tile->salt == 0)
tile->salt++;
// Add to free list.
tile->next = m_nextFreeTile;
m_nextFreeTile = tile;
return DT_SUCCESS;
}
dtObstacleRef dtTileCache::addObstacle(const float* pos, const float radius, const float height, dtObstacleRef* result)
{
if (m_nreqs >= MAX_REQUESTS)
return DT_FAILURE | DT_BUFFER_TOO_SMALL;
dtTileCacheObstacle* ob = 0;
if (m_nextFreeObstacle)
{
ob = m_nextFreeObstacle;
m_nextFreeObstacle = ob->next;
ob->next = 0;
}
if (!ob)
return DT_FAILURE | DT_OUT_OF_MEMORY;
unsigned short salt = ob->salt;
memset(ob, 0, sizeof(dtTileCacheObstacle));
ob->salt = salt;
ob->state = DT_OBSTACLE_PROCESSING;
dtVcopy(ob->pos, pos);
ob->radius = radius;
ob->height = height;
ObstacleRequest* req = &m_reqs[m_nreqs++];
memset(req, 0, sizeof(ObstacleRequest));
req->action = REQUEST_ADD;
req->ref = getObstacleRef(ob);
if (result)
*result = req->ref;
return DT_SUCCESS;
}
dtObstacleRef dtTileCache::removeObstacle(const dtObstacleRef ref)
{
if (!ref)
return DT_SUCCESS;
if (m_nreqs >= MAX_REQUESTS)
return DT_FAILURE | DT_BUFFER_TOO_SMALL;
ObstacleRequest* req = &m_reqs[m_nreqs++];
memset(req, 0, sizeof(ObstacleRequest));
req->action = REQUEST_REMOVE;
req->ref = ref;
return DT_SUCCESS;
}
dtStatus dtTileCache::queryTiles(const float* bmin, const float* bmax,
dtCompressedTileRef* results, int* resultCount, const int maxResults) const
{
const int MAX_TILES = 32;
dtCompressedTileRef tiles[MAX_TILES];
int n = 0;
const float tw = m_params.width * m_params.cs;
const float th = m_params.height * m_params.cs;
const int tx0 = (int)dtMathFloorf((bmin[0]-m_params.orig[0]) / tw);
const int tx1 = (int)dtMathFloorf((bmax[0]-m_params.orig[0]) / tw);
const int ty0 = (int)dtMathFloorf((bmin[2]-m_params.orig[2]) / th);
const int ty1 = (int)dtMathFloorf((bmax[2]-m_params.orig[2]) / th);
for (int ty = ty0; ty <= ty1; ++ty)
{
for (int tx = tx0; tx <= tx1; ++tx)
{
const int ntiles = getTilesAt(tx,ty,tiles,MAX_TILES);
for (int i = 0; i < ntiles; ++i)
{
const dtCompressedTile* tile = &m_tiles[decodeTileIdTile(tiles[i])];
float tbmin[3], tbmax[3];
calcTightTileBounds(tile->header, tbmin, tbmax);
if (dtOverlapBounds(bmin,bmax, tbmin,tbmax))
{
if (n < maxResults)
results[n++] = tiles[i];
}
}
}
}
*resultCount = n;
return DT_SUCCESS;
}
dtStatus dtTileCache::update(const float /*dt*/, dtNavMesh* navmesh)
{
if (m_nupdate == 0)
{
// Process requests.
for (int i = 0; i < m_nreqs; ++i)
{
ObstacleRequest* req = &m_reqs[i];
unsigned int idx = decodeObstacleIdObstacle(req->ref);
if ((int)idx >= m_params.maxObstacles)
continue;
dtTileCacheObstacle* ob = &m_obstacles[idx];
unsigned int salt = decodeObstacleIdSalt(req->ref);
if (ob->salt != salt)
continue;
if (req->action == REQUEST_ADD)
{
// Find touched tiles.
float bmin[3], bmax[3];
getObstacleBounds(ob, bmin, bmax);
int ntouched = 0;
queryTiles(bmin, bmax, ob->touched, &ntouched, DT_MAX_TOUCHED_TILES);
ob->ntouched = (unsigned char)ntouched;
// Add tiles to update list.
ob->npending = 0;
for (int j = 0; j < ob->ntouched; ++j)
{
if (m_nupdate < MAX_UPDATE)
{
if (!contains(m_update, m_nupdate, ob->touched[j]))
m_update[m_nupdate++] = ob->touched[j];
ob->pending[ob->npending++] = ob->touched[j];
}
}
}
else if (req->action == REQUEST_REMOVE)
{
// Prepare to remove obstacle.
ob->state = DT_OBSTACLE_REMOVING;
// Add tiles to update list.
ob->npending = 0;
for (int j = 0; j < ob->ntouched; ++j)
{
if (m_nupdate < MAX_UPDATE)
{
if (!contains(m_update, m_nupdate, ob->touched[j]))
m_update[m_nupdate++] = ob->touched[j];
ob->pending[ob->npending++] = ob->touched[j];
}
}
}
}
m_nreqs = 0;
}
// Process updates
if (m_nupdate)
{
// Build mesh
const dtCompressedTileRef ref = m_update[0];
dtStatus status = buildNavMeshTile(ref, navmesh);
m_nupdate--;
if (m_nupdate > 0)
memmove(m_update, m_update+1, m_nupdate*sizeof(dtCompressedTileRef));
// Update obstacle states.
for (int i = 0; i < m_params.maxObstacles; ++i)
{
dtTileCacheObstacle* ob = &m_obstacles[i];
if (ob->state == DT_OBSTACLE_PROCESSING || ob->state == DT_OBSTACLE_REMOVING)
{
// Remove handled tile from pending list.
for (int j = 0; j < (int)ob->npending; j++)
{
if (ob->pending[j] == ref)
{
ob->pending[j] = ob->pending[(int)ob->npending-1];
ob->npending--;
break;
}
}
// If all pending tiles processed, change state.
if (ob->npending == 0)
{
if (ob->state == DT_OBSTACLE_PROCESSING)
{
ob->state = DT_OBSTACLE_PROCESSED;
}
else if (ob->state == DT_OBSTACLE_REMOVING)
{
ob->state = DT_OBSTACLE_EMPTY;
// Update salt, salt should never be zero.
ob->salt = (ob->salt+1) & ((1<<16)-1);
if (ob->salt == 0)
ob->salt++;
// Return obstacle to free list.
ob->next = m_nextFreeObstacle;
m_nextFreeObstacle = ob;
}
}
}
}
if (dtStatusFailed(status))
return status;
}
return DT_SUCCESS;
}
dtStatus dtTileCache::buildNavMeshTilesAt(const int tx, const int ty, dtNavMesh* navmesh)
{
const int MAX_TILES = 32;
dtCompressedTileRef tiles[MAX_TILES];
const int ntiles = getTilesAt(tx,ty,tiles,MAX_TILES);
for (int i = 0; i < ntiles; ++i)
{
dtStatus status = buildNavMeshTile(tiles[i], navmesh);
if (dtStatusFailed(status))
return status;
}
return DT_SUCCESS;
}
dtStatus dtTileCache::buildNavMeshTile(const dtCompressedTileRef ref, dtNavMesh* navmesh)
{
dtAssert(m_talloc);
dtAssert(m_tcomp);
unsigned int idx = decodeTileIdTile(ref);
if (idx > (unsigned int)m_params.maxTiles)
return DT_FAILURE | DT_INVALID_PARAM;
const dtCompressedTile* tile = &m_tiles[idx];
unsigned int salt = decodeTileIdSalt(ref);
if (tile->salt != salt)
return DT_FAILURE | DT_INVALID_PARAM;
m_talloc->reset();
BuildContext bc(m_talloc);
const int walkableClimbVx = (int)(m_params.walkableClimb / m_params.ch);
dtStatus status;
// Decompress tile layer data.
status = dtDecompressTileCacheLayer(m_talloc, m_tcomp, tile->data, tile->dataSize, &bc.layer);
if (dtStatusFailed(status))
return status;
// Rasterize obstacles.
for (int i = 0; i < m_params.maxObstacles; ++i)
{
const dtTileCacheObstacle* ob = &m_obstacles[i];
if (ob->state == DT_OBSTACLE_EMPTY || ob->state == DT_OBSTACLE_REMOVING)
continue;
if (contains(ob->touched, ob->ntouched, ref))
{
dtMarkCylinderArea(*bc.layer, tile->header->bmin, m_params.cs, m_params.ch,
ob->pos, ob->radius, ob->height, 0);
}
}
// Build navmesh
status = dtBuildTileCacheRegions(m_talloc, *bc.layer, walkableClimbVx);
if (dtStatusFailed(status))
return status;
bc.lcset = dtAllocTileCacheContourSet(m_talloc);
if (!bc.lcset)
return status;
status = dtBuildTileCacheContours(m_talloc, *bc.layer, walkableClimbVx,
m_params.maxSimplificationError, *bc.lcset);
if (dtStatusFailed(status))
return status;
bc.lmesh = dtAllocTileCachePolyMesh(m_talloc);
if (!bc.lmesh)
return status;
status = dtBuildTileCachePolyMesh(m_talloc, *bc.lcset, *bc.lmesh);
if (dtStatusFailed(status))
return status;
// Early out if the mesh tile is empty.
if (!bc.lmesh->npolys)
return DT_SUCCESS;
dtNavMeshCreateParams params;
memset(¶ms, 0, sizeof(params));
params.verts = bc.lmesh->verts;
params.vertCount = bc.lmesh->nverts;
params.polys = bc.lmesh->polys;
params.polyAreas = bc.lmesh->areas;
params.polyFlags = bc.lmesh->flags;
params.polyCount = bc.lmesh->npolys;
params.nvp = DT_VERTS_PER_POLYGON;
params.walkableHeight = m_params.walkableHeight;
params.walkableRadius = m_params.walkableRadius;
params.walkableClimb = m_params.walkableClimb;
params.tileX = tile->header->tx;
params.tileY = tile->header->ty;
params.tileLayer = tile->header->tlayer;
params.cs = m_params.cs;
params.ch = m_params.ch;
params.buildBvTree = false;
dtVcopy(params.bmin, tile->header->bmin);
dtVcopy(params.bmax, tile->header->bmax);
if (m_tmproc)
{
m_tmproc->process(¶ms, bc.lmesh->areas, bc.lmesh->flags);
}
unsigned char* navData = 0;
int navDataSize = 0;
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
return DT_FAILURE;
// Remove existing tile.
navmesh->removeTile(navmesh->getTileRefAt(tile->header->tx,tile->header->ty,tile->header->tlayer),0,0);
// Add new tile, or leave the location empty.
if (navData)
{
// Let the navmesh own the data.
status = navmesh->addTile(navData,navDataSize,DT_TILE_FREE_DATA,0,0);
if (dtStatusFailed(status))
{
dtFree(navData);
return status;
}
}
return DT_SUCCESS;
}
void dtTileCache::calcTightTileBounds(const dtTileCacheLayerHeader* header, float* bmin, float* bmax) const
{
const float cs = m_params.cs;
bmin[0] = header->bmin[0] + header->minx*cs;
bmin[1] = header->bmin[1];
bmin[2] = header->bmin[2] + header->miny*cs;
bmax[0] = header->bmin[0] + (header->maxx+1)*cs;
bmax[1] = header->bmax[1];
bmax[2] = header->bmin[2] + (header->maxy+1)*cs;
}
void dtTileCache::getObstacleBounds(const struct dtTileCacheObstacle* ob, float* bmin, float* bmax) const
{
bmin[0] = ob->pos[0] - ob->radius;
bmin[1] = ob->pos[1];
bmin[2] = ob->pos[2] - ob->radius;
bmax[0] = ob->pos[0] + ob->radius;
bmax[1] = ob->pos[1] + ob->height;
bmax[2] = ob->pos[2] + ob->radius;
}