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main.cpp
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main.cpp
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/* This file is part of Plaine.
*
* Plaine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Plaine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Plaine. If not, see <http://www.gnu.org/licenses/>.
*/
#include <clocale>
#include <random>
#include <exception>
#include <irrlicht.h>
#include "Game.h"
#include "Config.h"
#include "Log.h"
#include "util/i18n.h"
using namespace irr;
int main()
{
// load config into the structure (conf file is kept in the root directory of the project)
ConfigData data = Config::loadConfig("game.conf");
// setting language (platform dependent realization!)
setLanguage(data.language, false);
// some magic lines for gettext (no need to understand what they mean)
setlocale(LC_ALL, "");
bindtextdomain("planerunner", "media/locale/");
bind_textdomain_codeset("planerunner", "utf-8");
textdomain("planerunner");
// create instance of game class and give it configuration structure
try {
Game(data).start();
} catch (const std::exception &e) {
Log::getInstance().error(e.what());
return 1;
}
return 0;
}