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Issues: KosRud/DQ-skinning-for-Unity
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Use RenderTexture.DiscardContents()
performance
Only concerns performance but not functionality
#10
opened May 9, 2021 by
KosRud
Sample vertex position texture only once
performance
Only concerns performance but not functionality
#8
opened Jun 28, 2020 by
KosRud
Implement toggling between DQ and SkinnedMeshRenderer in Play mode
Feature
Has to do with existing features or a request
#6
opened Jun 24, 2020 by
KosRud
Implement per-vertex masking of bulging compensation
Feature
Has to do with existing features or a request
#5
opened Jun 24, 2020 by
KosRud
Shadows are displayed incorrectly with viewFrustrumCulling = true
bug
Something isn't working
minor
Non-critical issue that is easy to fix
#4
opened Jun 24, 2020 by
KosRud
Apply all blend shapes in a single run of compute shader
performance
Only concerns performance but not functionality
#3
opened Jun 23, 2020 by
KosRud
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