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remove oceanheight and clarify detail distance
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DeltaDizzy committed May 20, 2024
1 parent e518c1b commit 6367eb9
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10 changes: 4 additions & 6 deletions content/Ocean.md
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Expand Up @@ -19,7 +19,6 @@ Body
{
ocean = True
oceanColor = 0,0,1,1
oceanHeight = 100
density = 1.25
minLevel = 1
maxLevel = 6
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}
Mods
{
// just put PQSMods here. WHether they work is a different story
// just put PQSMods here. Whether they work is a different story
}
Fog
{
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|--------|------|-----------|
|ocean|Boolean|Whether the ocean is enabled.|
|oceanColor|Color|The color of the ocean on the map.|
|oceanHeight|Decimal|The height of the ocean in meters.|
|density|Decimal|The density of the ocean in g/m3. 1 is the density of actual water.|
|minLevel|Integer|The PQS minimum level of triangles needed to display the ocean. Advised not to touch.|
|maxLevel|Integer|The PQS maximum level of triangles needed to display the ocean.|
|minDetailDistance|Decimal|The minimum detail distance of ???.|
|minLevel|Integer|The PQS minimum subdivision level. Advised not to touch.|
|maxLevel|Integer|The PQS maximum subdivision level.|
|minDetailDistance|Decimal|The minimum subdivision level for scatters to spawn.|
|maxQuadLengthsPerFrame|Decimal|Unknown use. Advised not to touch.|
2 changes: 1 addition & 1 deletion content/PQSMods/PQS.md
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Expand Up @@ -59,7 +59,7 @@ Body
|--------|------|-----------|
|minLevel|Integer|The minimum level of triangles needed to render the PQS (subdivision level). Advised not to alter.|
|maxLevel|Integer|The maximum level of triangles needed to render the PQS (subdivision level). Higher levels can lead to more detailed, yet much more noisy and sharp, terrain.|
|minDetailDistance|Decimal|The minimum distance needed to render scatters?|
|minDetailDistance|Decimal|The minimum subdivision level for scatters to spawn.|
|maxQuadLengthsPerFrame|Decimal|Unknown use. Advised not to alter.|
|fadeStart|Decimal|The altitude, in meters, in which the PQS begins to fade out. Should line up with ScaledVersion's `fadeStart`.|
|fadeEnd|Decimal|The altitude, in meters, in which the PQS is fully faded. Should line up with ScaledVersion's `fadeEnd`.|
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