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Describe the bug
I've now seen a number of files that use a graph like this:
Usually this is used instead of a regular color field, but has the same effect – just in the viewport it causes somewhat more contrast because it introduces ambient occlusion.
I think all instances of this node can be exported as if they were regular RGB nodes.
Describe the bug
I've now seen a number of files that use a graph like this:
Usually this is used instead of a regular color field, but has the same effect – just in the viewport it causes somewhat more contrast because it introduces ambient occlusion.
I think all instances of this node can be exported as if they were regular RGB nodes.
To Reproduce
Steps to reproduce the behavior:
BlenderBaseColorAOBug.blend.zip
Expected behavior
Ambient Occlusion node exports as if it were an RGB node
Screenshots
see above
.blend file/ .gltf (mandatory)
BlenderBaseColorAOBug.blend.zip
Version
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