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Exporting the GPU instance together with other simple TRS animations will cause the animation to play incorrectly. #2423

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Maiev-42 opened this issue Nov 27, 2024 · 0 comments

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@Maiev-42
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Describe the bug
If the gpu instance is exported together with the animation of other objects, it will cause errors in various viewers or the animation cannot be played.

To Reproduce
Steps to reproduce the behavior:

  1. I now make a set of gpu instances according to the specifications in blender, and then create a new object to make a simple TRS animation
    1

2.Then I checked the gpu instance, exported one copy via NLA, exported one copy via merge animation and viewed them in multiple editors
2

  1. The following are links to editors used for testing, none of which work properly
    If using merge animation, half of them cannot be imported, and the other half cannot view the animation
    If using nla, most of them can be imported and see the animation, but cannot be played
    https://sandbox.babylonjs.com/
    https://github.khronos.org/glTF-Sample-Viewer-Release/
    https://playcanvas.com/viewer
    https://gltf-viewer.donmccurdy.com/
    https://threejs.org/editor/
    3

Expected behavior
Hopefully the animation can be exported and played normally.

.blend file/ .gltf (mandatory)
test.zip

Version

  • OS: window11
  • Blender Version 4.3.1 rc
  • addon version 4.3.47
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