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Describe the bug
If the gpu instance is exported together with the animation of other objects, it will cause errors in various viewers or the animation cannot be played.
To Reproduce
Steps to reproduce the behavior:
I now make a set of gpu instances according to the specifications in blender, and then create a new object to make a simple TRS animation
2.Then I checked the gpu instance, exported one copy via NLA, exported one copy via merge animation and viewed them in multiple editors
Describe the bug
If the gpu instance is exported together with the animation of other objects, it will cause errors in various viewers or the animation cannot be played.
To Reproduce
Steps to reproduce the behavior:
2.Then I checked the gpu instance, exported one copy via NLA, exported one copy via merge animation and viewed them in multiple editors
If using merge animation, half of them cannot be imported, and the other half cannot view the animation
If using nla, most of them can be imported and see the animation, but cannot be played
https://sandbox.babylonjs.com/
https://github.khronos.org/glTF-Sample-Viewer-Release/
https://playcanvas.com/viewer
https://gltf-viewer.donmccurdy.com/
https://threejs.org/editor/
Expected behavior
Hopefully the animation can be exported and played normally.
.blend file/ .gltf (mandatory)
test.zip
Version
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