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Khronos GLSL grammar 4.60.7 has typo in "layout qualifier" section #161

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AndrewRayCode opened this issue Jun 15, 2021 · 2 comments
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@AndrewRayCode
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AndrewRayCode commented Jun 15, 2021

In The OpenGL® Shading Language, Version 4.60.7, on page 67, there is this line:

Screen Shot 2021-06-15 at 12 09 41 AM

I believe type typo is on the last line. int vec4 v; should be in vec4 v; I don't believe the former is valid GLSL.

I'm not sure if this is the right place to file issues with the core grammar spec. Is there a better place?

@gnl21 gnl21 self-assigned this Jun 23, 2021
@gnl21
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gnl21 commented Jun 23, 2021

I believe type typo is on the last line.

Yes, this looks clearly incorrect. I'll fix it in the next version of the specification. Thanks.

I'm not sure if this is the right place to file issues with the core grammar spec. Is there a better place?

This is the right place for filing spec issues.

@dj2
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dj2 commented Aug 25, 2024

This appears to be fixed in the latest spec, can this be closed?

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