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In The OpenGL® Shading Language, Version 4.60.7, on page 67, there is this line:
I believe type typo is on the last line. int vec4 v; should be in vec4 v; I don't believe the former is valid GLSL.
int vec4 v;
in vec4 v;
I'm not sure if this is the right place to file issues with the core grammar spec. Is there a better place?
The text was updated successfully, but these errors were encountered:
I believe type typo is on the last line.
Yes, this looks clearly incorrect. I'll fix it in the next version of the specification. Thanks.
This is the right place for filing spec issues.
Sorry, something went wrong.
This appears to be fixed in the latest spec, can this be closed?
gnl21
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In The OpenGL® Shading Language, Version 4.60.7, on page 67, there is this line:
I believe type typo is on the last line.
int vec4 v;
should bein vec4 v;
I don't believe the former is valid GLSL.I'm not sure if this is the right place to file issues with the core grammar spec. Is there a better place?
The text was updated successfully, but these errors were encountered: