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HVScrollView.java
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HVScrollView.java
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package com.example.cx.parkingmanagementsystem;
import java.sql.SQLOutput;
import java.util.List;
import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.FloatMath;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.view.animation.LinearInterpolator;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
import android.widget.Scroller;
import android.widget.Toast;
import com.nineoldandroids.view.ViewHelper;
/**
* Reference to ScrollView and HorizontalScrollView
*/
public class HVScrollView extends FrameLayout {
//OnTouchEvent的模式
private static final int MODE_DRAG = 0;
private static final int MODE_ZOOM = 1;
private int mode = 0;
//手指间距离
private float oldDist = 1;
private float newDist = 1;
//最后一次的缩放比例
private float lastScale = 1;
//缩放比例
private static final float ZOOM_MIN = (float) 0.8;
private static final float ZOOM_MAX = (float) 1.5;
static final int ANIMATED_SCROLL_GAP = 250;
static final float MAX_SCROLL_FACTOR = 0.5f;
private long mLastScroll;
private final Rect mTempRect = new Rect();
private Scroller mScroller;
/**
* Flag to indicate that we are moving focus ourselves. This is so the
* code that watches for focus changes initiated outside this ScrollView
* knows that it does not have to do anything.
*/
private boolean mScrollViewMovedFocus;
/**
* Position of the last motion event.
*/
private float mLastMotionY;
private float mLastMotionX;
/**
* True when the layout has changed but the traversal has not come through yet.
* Ideally the view hierarchy would keep track of this for us.
*/
private boolean mIsLayoutDirty = true;
/**
* The child to give focus to in the event that a child has requested focus while the
* layout is dirty. This prevents the scroll from being wrong if the child has not been
* laid out before requesting focus.
*/
private View mChildToScrollTo = null;
/**
* True if the user is currently dragging this ScrollView around. This is
* not the same as 'is being flinged', which can be checked by
* mScroller.isFinished() (flinging begins when the user lifts his finger).
*/
private boolean mIsBeingDragged = false;
/**
* Determines speed during touch scrolling
*/
private VelocityTracker mVelocityTracker;
/**
* When set to true, the scroll view measure its child to make it fill the currently
* visible area.
*/
private boolean mFillViewport;
/**
* Whether arrow scrolling is animated.
*/
private boolean mSmoothScrollingEnabled = true;
private int mTouchSlop;
private int mMinimumVelocity;
private int mMaximumVelocity;
/**
* ID of the active pointer. This is used to retain consistency during
* drags/flings if multiple pointers are used.
*/
private int mActivePointerId = INVALID_POINTER;
/**
* Sentinel value for no current active pointer.
* Used by {@link #mActivePointerId}.
*/
private static final int INVALID_POINTER = -1;
private boolean mFlingEnabled = true;
public HVScrollView(Context context) {
this(context, null);
}
public HVScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
initScrollView();
}
@Override
protected float getTopFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getVerticalFadingEdgeLength();
if (getScrollY() < length) {
return getScrollY() / (float) length;
}
return 1.0f;
}
@Override
protected float getLeftFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getHorizontalFadingEdgeLength();
if (getScrollX() < length) {
return getScrollX() / (float) length;
}
return 1.0f;
}
@Override
protected float getRightFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getHorizontalFadingEdgeLength();
final int rightEdge = getWidth() - getPaddingRight();
final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;
if (span < length) {
return span / (float) length;
}
return 1.0f;
}
@Override
protected float getBottomFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getVerticalFadingEdgeLength();
final int bottomEdge = getHeight() - getPaddingBottom();
final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
if (span < length) {
return span / (float) length;
}
return 1.0f;
}
/**
* @return The maximum amount this scroll view will scroll in response to
* an arrow event.
*/
public int getMaxScrollAmountV() {
return (int) (MAX_SCROLL_FACTOR * (getBottom() - getTop()));
}
public int getMaxScrollAmountH() {
return (int) (MAX_SCROLL_FACTOR * (getRight() - getLeft()));
}
private void initScrollView() {
mScroller = new Scroller(getContext());
setFocusable(true);
setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
setWillNotDraw(false);
final ViewConfiguration configuration = ViewConfiguration.get(getContext());
mTouchSlop = configuration.getScaledTouchSlop();
mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
}
@Override
public void addView(View child) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child);
}
@Override
public void addView(View child, int index) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, index);
}
@Override
public void addView(View child, ViewGroup.LayoutParams params) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, params);
}
@Override
public void addView(View child, int index, ViewGroup.LayoutParams params) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, index, params);
}
/**
* @return Returns true this ScrollView can be scrolled
*/
private boolean canScrollV() {
View child = getChildAt(0);
if (child != null) {
int childHeight = child.getHeight();
return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
}
return false;
}
private boolean canScrollH() {
View child = getChildAt(0);
if (child != null) {
int childWidth = child.getWidth();
return getWidth() < childWidth + getPaddingLeft() + getPaddingRight();
}
return false;
}
/**
* Indicates whether this ScrollView's content is stretched to fill the viewport.
*
* @return True if the content fills the viewport, false otherwise.
*/
public boolean isFillViewport() {
return mFillViewport;
}
/**
* Indicates this ScrollView whether it should stretch its content height to fill
* the viewport or not.
*
* @param fillViewport True to stretch the content's height to the viewport's
* boundaries, false otherwise.
*/
public void setFillViewport(boolean fillViewport) {
if (fillViewport != mFillViewport) {
mFillViewport = fillViewport;
requestLayout();
}
}
/**
* @return Whether arrow scrolling will animate its transition.
*/
public boolean isSmoothScrollingEnabled() {
return mSmoothScrollingEnabled;
}
/**
* Set whether arrow scrolling will animate its transition.
*
* @param smoothScrollingEnabled whether arrow scrolling will animate its transition
*/
public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
mSmoothScrollingEnabled = smoothScrollingEnabled;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (!mFillViewport) {
return;
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {
return;
}
if (getChildCount() > 0) {
final View child = getChildAt(0);
int height = getMeasuredHeight();
int width = getMeasuredWidth();
if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {
width -= getPaddingLeft();
width -= getPaddingRight();
int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);
height -= getPaddingTop();
height -= getPaddingBottom();
int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
}
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
// Let the focused view and/or our descendants get the key first
return super.dispatchKeyEvent(event) || executeKeyEvent(event);
}
/**
* You can call this function yourself to have the scroll view perform
* scrolling from a key event, just as if the event had been dispatched to
* it by the view hierarchy.
*
* @param event The key event to execute.
* @return Return true if the event was handled, else false.
*/
public boolean executeKeyEvent(KeyEvent event) {
mTempRect.setEmpty();
boolean handled = false;
if (event.getAction() == KeyEvent.ACTION_DOWN) {
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_DPAD_LEFT:
if (canScrollH()) {
if (!event.isAltPressed()) {
handled = arrowScrollH(View.FOCUS_LEFT);
} else {
handled = fullScrollH(View.FOCUS_LEFT);
}
}
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (canScrollH()) {
if (!event.isAltPressed()) {
handled = arrowScrollH(View.FOCUS_RIGHT);
} else {
handled = fullScrollH(View.FOCUS_RIGHT);
}
}
break;
case KeyEvent.KEYCODE_DPAD_UP:
if (canScrollV()) {
if (!event.isAltPressed()) {
handled = arrowScrollV(View.FOCUS_UP);
} else {
handled = fullScrollV(View.FOCUS_UP);
}
}
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (canScrollV()) {
if (!event.isAltPressed()) {
handled = arrowScrollV(View.FOCUS_DOWN);
} else {
handled = fullScrollV(View.FOCUS_DOWN);
}
}
break;
}
}
return handled;
}
private boolean inChild(int x, int y) {
if (getChildCount() > 0) {
final int scrollX = getScrollX();
final int scrollY = getScrollY();
final View child = getChildAt(0);
return !(y < child.getTop() - scrollY
|| y >= child.getBottom() - scrollY
|| x < child.getLeft() - scrollX
|| x >= child.getRight() - scrollX);
}
return false;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
/*
* This method JUST determines whether we want to intercept the motion.
* If we return true, onMotionEvent will be called and we do the actual
* scrolling there.
*/
/*
* Shortcut the most recurring case: the user is in the dragging
* state and he is moving his finger. We want to intercept this
* motion.
*/
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
return true;
}
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_MOVE: {
/*
* mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
* whether the user has moved far enough from his original down touch.
*/
/*
* Locally do absolute value. mLastMotionY is set to the y value
* of the down event.
*/
final int activePointerId = mActivePointerId;
if (activePointerId == INVALID_POINTER) {
// If we don't have a valid id, the touch down wasn't on content.
break;
}
final int pointerIndex = ev.findPointerIndex(activePointerId);
final float y = ev.getY(pointerIndex);
final int yDiff = (int) Math.abs(y - mLastMotionY);
if (yDiff > mTouchSlop) {
mIsBeingDragged = true;
mLastMotionY = y;
}
final float x = ev.getX(pointerIndex);
final int xDiff = (int) Math.abs(x - mLastMotionX);
if (xDiff > mTouchSlop) {
mIsBeingDragged = true;
mLastMotionX = x;
}
break;
}
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
if (!inChild((int) x, (int) y)) {
mIsBeingDragged = false;
break;
}
/*
* Remember location of down touch.
* ACTION_DOWN always refers to pointer index 0.
*/
mLastMotionY = y;
mLastMotionX = x;
mActivePointerId = ev.getPointerId(0);
/*
* If being flinged and user touches the screen, initiate drag;
* otherwise don't. mScroller.isFinished should be false when
* being flinged.
*/
mIsBeingDragged = !mScroller.isFinished();
break;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
/* Release the drag */
mIsBeingDragged = false;
mActivePointerId = INVALID_POINTER;
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
/*
* The only time we want to intercept motion events is if we are in the
* drag mode.
*/
return mIsBeingDragged;
}
/*
*计算两指触屏的时候两个手指之间的距离
*/
private float spacing(MotionEvent ev) {
float x = 0, y = 0;
try {
x = ev.getX(0) - ev.getX(1);
y = ev.getY(0) - ev.getY(1);
} catch (IllegalArgumentException e) {
e.printStackTrace();
}
return (float) Math.sqrt(x * x + y * y);
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
// Don't handle edge touches immediately -- they may actually belong to one of our
// descendants.
return false;
}
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
mode = MODE_DRAG; //拖动模式
final float x = ev.getX();
final float y = ev.getY();
if (!(mIsBeingDragged = inChild((int) x, (int) y))) {
return false;
}
/*
* If being flinged and user touches, stop the fling. isFinished
* will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
// Remember where the motion event started
mLastMotionY = y;
mLastMotionX = x;
mActivePointerId = ev.getPointerId(0);
break;
}
//两只手指触屏
case MotionEvent.ACTION_POINTER_DOWN:
mode = MODE_ZOOM; //放大模式
oldDist = spacing(ev); //计算手指间距
break;
case MotionEvent.ACTION_MOVE:
if (mode == MODE_ZOOM) { //如果是放大模式
LinearLayout linearLayout = (LinearLayout) getChildAt(0);
newDist = spacing(ev); //计算移动后的手指间距
float scale = newDist / oldDist;
oldDist = newDist; //更新手指间距
scale *= lastScale;
/*if ((getWidth() * ZOOM_MIN <= linearLayout.getWidth() * scale && //缩放范围为长或宽的 0.8倍-4倍
getHeight() * ZOOM_MIN <= linearLayout.getHeight() * scale) &&
getWidth() * ZOOM_MAX >= linearLayout.getWidth() * scale &&
getHeight() * ZOOM_MAX >= linearLayout.getHeight() * scale) {
lastScale = scale;
} else if (scale < lastScale) { //进行缩小操作
scale = lastScale = (getWidth() * ZOOM_MIN <= linearLayout.getWidth() * scale ?
getHeight() * ZOOM_MIN / linearLayout.getHeight() : getWidth() * ZOOM_MIN / linearLayout.getWidth());
} else { //进行放大操作
scale = lastScale = (getWidth() * ZOOM_MAX >= linearLayout.getWidth() * scale ?
getHeight() * ZOOM_MAX / linearLayout.getHeight() : getWidth() * ZOOM_MAX / linearLayout.getWidth());
scale = lastScale = ZOOM_MAX/2;
}*/
if (ZOOM_MIN <= scale && scale <= ZOOM_MAX) { //缩放范围为ZOOM_MIN倍 到 ZOOM_MAX倍
lastScale = scale;
} else if (scale < lastScale) {
lastScale = scale = ZOOM_MIN;
} else {
lastScale = scale = ZOOM_MAX;
}
System.out.println(scale);
//使用ViewHelper对LinearLayout进行放大缩小
ViewHelper.setScaleX(linearLayout, scale);
ViewHelper.setScaleY(linearLayout, scale);
} else if (mIsBeingDragged) {
// Scroll to follow the motion event
final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
final float y = ev.getY(activePointerIndex);
final int deltaY = (int) (mLastMotionY - y);
mLastMotionY = y;
final float x = ev.getX(activePointerIndex);
final int deltaX = (int) (mLastMotionX - x);
mLastMotionX = x;
scrollBy(deltaX, deltaY);
}
break;
case MotionEvent.ACTION_UP:
if (mIsBeingDragged) {
if (mFlingEnabled) {
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
int initialVelocitx = (int) velocityTracker.getXVelocity();
int initialVelocity = (int) velocityTracker.getYVelocity();
// int initialVelocitx = (int) velocityTracker.getXVelocity(mActivePointerId);
// int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
if (getChildCount() > 0) {
if (Math.abs(initialVelocitx) > initialVelocitx || Math.abs(initialVelocity) > mMinimumVelocity) {
fling(-initialVelocitx, -initialVelocity);
}
}
}
mActivePointerId = INVALID_POINTER;
mIsBeingDragged = false;
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
break;
case MotionEvent.ACTION_CANCEL:
if (mIsBeingDragged && getChildCount() > 0) {
mActivePointerId = INVALID_POINTER;
mIsBeingDragged = false;
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
break;
case MotionEvent.ACTION_POINTER_UP:
mode = MODE_DRAG;
onSecondaryPointerUp(ev);
break;
}
return true;
}
private void onSecondaryPointerUp(MotionEvent ev) {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >>
MotionEvent.ACTION_POINTER_ID_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastMotionX = ev.getX(newPointerIndex);
mLastMotionY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
if (mVelocityTracker != null) {
mVelocityTracker.clear();
}
}
}
/**
* <p>
* Finds the next focusable component that fits in the specified bounds.
* </p>
*
* @param topFocus look for a candidate is the one at the top of the bounds
* if topFocus is true, or at the bottom of the bounds if topFocus is
* false
* @param top the top offset of the bounds in which a focusable must be
* found
* @param bottom the bottom offset of the bounds in which a focusable must
* be found
* @return the next focusable component in the bounds or null if none can
* be found
*/
private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {
List<View> focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
* A fully contained focusable is one where its top is below the bound's
* top, and its bottom is above the bound's bottom. A partially
* contained focusable is one where some part of it is within the
* bounds, but it also has some part that is not within bounds. A fully contained
* focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewTop = view.getTop();
int viewBottom = view.getBottom();
if (top < viewBottom && viewTop < bottom) {
/*
* the focusable is in the target area, it is a candidate for
* focusing
*/
final boolean viewIsFullyContained = (top < viewTop) &&
(viewBottom < bottom);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary =
(topFocus && viewTop < focusCandidate.getTop()) ||
(!topFocus && viewBottom > focusCandidate
.getBottom());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
* We're dealing with only fully contained views, so
* it has to be closer to the boundary to beat our
* candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/* Any fully contained view beats a partially contained view */
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
* Partially contained view beats another partially
* contained view if it's closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {
List<View> focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
* A fully contained focusable is one where its left is below the bound's
* left, and its right is above the bound's right. A partially
* contained focusable is one where some part of it is within the
* bounds, but it also has some part that is not within bounds. A fully contained
* focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewLeft = view.getLeft();
int viewRight = view.getRight();
if (left < viewRight && viewLeft < right) {
/*
* the focusable is in the target area, it is a candidate for
* focusing
*/
final boolean viewIsFullyContained = (left < viewLeft) &&
(viewRight < right);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary =
(leftFocus && viewLeft < focusCandidate.getLeft()) ||
(!leftFocus && viewRight > focusCandidate.getRight());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
* We're dealing with only fully contained views, so
* it has to be closer to the boundary to beat our
* candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/* Any fully contained view beats a partially contained view */
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
* Partially contained view beats another partially
* contained view if it's closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
/**
* <p>Handles scrolling in response to a "home/end" shortcut press. This
* method will scroll the view to the top or bottom and give the focus
* to the topmost/bottommost component in the new visible area. If no
* component is a good candidate for focus, this scrollview reclaims the
* focus.</p>
*
* @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
* to go the top of the view or
* {@link android.view.View#FOCUS_DOWN} to go the bottom
* @return true if the key event is consumed by this method, false otherwise
*/
public boolean fullScrollV(int direction) {
boolean down = direction == View.FOCUS_DOWN;
int height = getHeight();
mTempRect.top = 0;
mTempRect.bottom = height;
if (down) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(count - 1);
mTempRect.bottom = view.getBottom();
mTempRect.top = mTempRect.bottom - height;
}
}
return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
}
public boolean fullScrollH(int direction) {
boolean right = direction == View.FOCUS_RIGHT;
int width = getWidth();
mTempRect.left = 0;
mTempRect.right = width;
if (right) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(0);
mTempRect.right = view.getRight();
mTempRect.left = mTempRect.right - width;
}
}
return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);
}
/**
* <p>Scrolls the view to make the area defined by <code>top</code> and
* <code>bottom</code> visible. This method attempts to give the focus
* to a component visible in this area. If no component can be focused in
* the new visible area, the focus is reclaimed by this scrollview.</p>
*
* @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
* to go upward
* {@link android.view.View#FOCUS_DOWN} to downward
* @param top the top offset of the new area to be made visible
* @param bottom the bottom offset of the new area to be made visible
* @return true if the key event is consumed by this method, false otherwise
*/
private boolean scrollAndFocusV(int direction, int top, int bottom) {
boolean handled = true;
int height = getHeight();
int containerTop = getScrollY();
int containerBottom = containerTop + height;
boolean up = direction == View.FOCUS_UP;
View newFocused = findFocusableViewInBoundsV(up, top, bottom);
if (newFocused == null) {
newFocused = this;
}
if (top >= containerTop && bottom <= containerBottom) {
handled = false;
} else {
int delta = up ? (top - containerTop) : (bottom - containerBottom);
doScrollY(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
}
private boolean scrollAndFocusH(int direction, int left, int right) {
boolean handled = true;
int width = getWidth();
int containerLeft = getScrollX();
int containerRight = containerLeft + width;
boolean goLeft = direction == View.FOCUS_LEFT;
View newFocused = findFocusableViewInBoundsH(goLeft, left, right);
if (newFocused == null) {
newFocused = this;
}
if (left >= containerLeft && right <= containerRight) {
handled = false;
} else {
int delta = goLeft ? (left - containerLeft) : (right - containerRight);
doScrollX(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
}
/**
* Handle scrolling in response to an up or down arrow click.
*
* @param direction The direction corresponding to the arrow key that was
* pressed
* @return True if we consumed the event, false otherwise
*/
public boolean arrowScrollV(int direction) {
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
final int maxJump = getMaxScrollAmountV();
if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
doScrollY(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
scrollDelta = getScrollY();
} else if (direction == View.FOCUS_DOWN) {
if (getChildCount() > 0) {
int daBottom = getChildAt(0).getBottom();
int screenBottom = getScrollY() + getHeight();
if (daBottom - screenBottom < maxJump) {
scrollDelta = daBottom - screenBottom;
}
}
}
if (scrollDelta == 0) {
return false;
}
doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);