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Too many issues to mention. #27

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the-tripsitter opened this issue Feb 21, 2022 · 0 comments
Open

Too many issues to mention. #27

the-tripsitter opened this issue Feb 21, 2022 · 0 comments

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@the-tripsitter
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This is a great premise, and great effort; but as it stands, this mod is a mess.

There are visual errors everywhere; gameplay bugs everywhere. Dying will cause a game-over screen; even if you have an auto-doc in your inventory or are paying for insurance (So what’s the point of either?). Dialogue bugs with fixers. Elf gives no option to buy drugs after the first sale. Hacking to see a mission target often doesn’t work. Character jumps across the map to the first click, after entering an area. Bugs with encounters. Argh.

Even if those were fixed, much of the gameplay is poorly designed and balanced. For instance, the jump in difficulty between your first fixer and second fixer is huge. Tripping an alarm is basically a death sentence; Despite the fact that there excessive opportunities for doing so, made worse by the low success rate of electronics. Most custom challenges are based off pure RNG; it leads you to save-scumming. Every new player having to research why their character is stuck in a ganger outfit by default.

This is just what I've seen in half a dozen hours of playtime on Hard. If I had to fill out singular bug reports, I would be here for days. This mod has been in develop for almost TEN YEARS, and the current version (with exactly how much of the legwork already done?) has been in work for more than two.

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