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input.h
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input.h
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#ifndef INPUT_H
#define INPUT_H
#include <stdbool.h>
#include "wiimote.h"
#define PI 3.141592654
enum input_event_type
{
INPUT_EVENT_TYPE_EMULATOR_CONTROL,
INPUT_EVENT_TYPE_HOTPLUG,
INPUT_EVENT_TYPE_BUTTON,
INPUT_EVENT_TYPE_ANALOG_MOTION,
};
enum input_emulator_control
{
INPUT_EMULATOR_CONTROL_QUIT, // Quits the emulator
INPUT_EMULATOR_CONTROL_POWER_OFF, // Powers off host
INPUT_EMULATOR_CONTROL_TOGGLE_REPORTS,
};
struct input_emulator_control_event
{
enum input_emulator_control control;
};
struct input_hotplug_event
{
enum wiimote_connected_extension_type extension;
};
enum input_button
{
INPUT_BUTTON_HOME,
INPUT_BUTTON_WIIMOTE_UP,
INPUT_BUTTON_WIIMOTE_DOWN,
INPUT_BUTTON_WIIMOTE_LEFT,
INPUT_BUTTON_WIIMOTE_RIGHT,
INPUT_BUTTON_WIIMOTE_A,
INPUT_BUTTON_WIIMOTE_B,
INPUT_BUTTON_WIIMOTE_1,
INPUT_BUTTON_WIIMOTE_2,
INPUT_BUTTON_WIIMOTE_PLUS,
INPUT_BUTTON_WIIMOTE_MINUS,
INPUT_BUTTON_NUNCHUK_C,
INPUT_BUTTON_NUNCHUK_Z,
INPUT_BUTTON_CLASSIC_UP,
INPUT_BUTTON_CLASSIC_DOWN,
INPUT_BUTTON_CLASSIC_LEFT,
INPUT_BUTTON_CLASSIC_RIGHT,
INPUT_BUTTON_CLASSIC_A,
INPUT_BUTTON_CLASSIC_B,
INPUT_BUTTON_CLASSIC_X,
INPUT_BUTTON_CLASSIC_Y,
INPUT_BUTTON_CLASSIC_L,
INPUT_BUTTON_CLASSIC_R,
INPUT_BUTTON_CLASSIC_ZL,
INPUT_BUTTON_CLASSIC_ZR,
INPUT_BUTTON_CLASSIC_PLUS,
INPUT_BUTTON_CLASSIC_MINUS,
};
struct input_button_event
{
bool pressed;
enum input_button button;
};
enum input_analog_motion
{
INPUT_ANALOG_MOTION_IR_UP,
INPUT_ANALOG_MOTION_IR_DOWN,
INPUT_ANALOG_MOTION_IR_LEFT,
INPUT_ANALOG_MOTION_IR_RIGHT,
INPUT_ANALOG_MOTION_POINTER,
INPUT_ANALOG_MOTION_STEER_LEFT,
INPUT_ANALOG_MOTION_STEER_RIGHT,
INPUT_ANALOG_MOTION_NUNCHUK_UP,
INPUT_ANALOG_MOTION_NUNCHUK_DOWN,
INPUT_ANALOG_MOTION_NUNCHUK_LEFT,
INPUT_ANALOG_MOTION_NUNCHUK_RIGHT,
INPUT_ANALOG_MOTION_CLASSIC_LEFT_STICK_UP,
INPUT_ANALOG_MOTION_CLASSIC_LEFT_STICK_DOWN,
INPUT_ANALOG_MOTION_CLASSIC_LEFT_STICK_LEFT,
INPUT_ANALOG_MOTION_CLASSIC_LEFT_STICK_RIGHT,
INPUT_ANALOG_MOTION_MOTIONPLUS_UP,
INPUT_ANALOG_MOTION_MOTIONPLUS_DOWN,
INPUT_ANALOG_MOTION_MOTIONPLUS_LEFT,
INPUT_ANALOG_MOTION_MOTIONPLUS_RIGHT,
INPUT_ANALOG_MOTION_MOTIONPLUS_SLOW,
};
struct input_analog_motion_event
{
bool moving;
float delta_x;
float delta_y;
float delta_z;
enum input_analog_motion motion;
};
struct input_event
{
enum input_event_type type;
union {
struct input_emulator_control_event emulator_control_event;
struct input_hotplug_event hotplug_event;
struct input_button_event button_event;
struct input_analog_motion_event analog_motion_event;
};
};
struct input_source
{
void (*unload)(void);
bool (*poll_event)(struct input_event *event);
};
int input_update(struct wiimote_state * state, struct input_source const * source);
#endif