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Building replacement should merge tags and resolve their conflicts the same way that Replace Geometry does.
Doing it "by hand" is a real chore.
See #23.
BTW: In Preferences, this would almost be a mini documentation:
Replace with the new building the existing building near which the AreaSelector click is made.
Keep the good work, Paul, it's extremely useful for those who know.
(much better work than the buildings being replaced)
TIA !!!
The text was updated successfully, but these errors were encountered:
Tagging a new house takes < 15 sec (unless touch up is needed)
But if it's a replacement, Using Replace Geometry is needed to merge tags.
And that takes much longer manually, especially if some are forgotten before Upload Data.
I see that while staying in Improve way Accuracy mode:
I can select a way with its cursor
I can invoke another tool like Orthogonize Shape
Am I wrong thinking that while staying in AreaSelector mode:
I could select a way with its cursor (clicking when the way highlights)
I could then click on an area just like now (when no way highlights)
after operating, AreaSelector could check if two ways are selected (previous and his)
if yes, it could invoke Replace Geometry (after possible confirmation) to replace the first way by the second one
Building replacement should merge tags and resolve their conflicts the same way that Replace Geometry does.
Doing it "by hand" is a real chore.
See #23.
BTW: In Preferences, this would almost be a mini documentation:
Replace with the new building the existing building near which the AreaSelector click is made.
Keep the good work, Paul, it's extremely useful for those who know.
(much better work than the buildings being replaced)
TIA !!!
The text was updated successfully, but these errors were encountered: