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cub3d.h
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cub3d.h
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub3d.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: jcluzet <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/05/13 22:12:09 by jcluzet #+# #+# */
/* Updated: 2021/02/16 01:23:23 by jcluzet ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CUB3D_H
# define CUB3D_H
# include <stdio.h>
# include <stdlib.h>
# include <unistd.h>
# include <time.h>
# include <fcntl.h>
# include <math.h>
# include <mlx.h>
# if defined(__APPLE__) && defined(__MACH__)
# define ADVANCE 13
# define BACK 1
# define RIGHT 2
# define LEFT 0
# define ROT_RIGHT 124
# define ROT_LEFT 123
# define ESC 53
# define RED_BUTTON 79
# define LIGHTS 29
# define OPEN_DOOR 25
# define CLOSERED 17
# else
# define ADVANCE 119
# define BACK 115
# define RIGHT 100
# define LEFT 97
# define ROT_RIGHT 65363
# define ROT_LEFT 65361
# define ESC 65307
# define RED_BUTTON 79
# define LIGHTS 48
# define OPEN_DOOR 57
# define CLOSERED 33
# endif
typedef struct s_xy1
{
int x;
int y;
} t_xy1;
typedef struct s_ray
{
double x;
double y;
} t_ray;
typedef struct s_display
{
double stepdraw;
double texpos;
int texxwall;
int texywall;
int indexdey;
int indexdex;
double onspritex;
double onspritey;
double invdet;
double transformx;
double transformy;
int spritescreenx;
int spriteheight;
int spritewidth;
int drawstarty;
unsigned int colorsprite;
int drawendy;
int drawstartx;
int drawendx;
int stripe;
int texx;
int texy;
int y;
int dsprite;
int spritenumber;
int cellx;
int celly;
int txfloor;
int tyfloor;
int txfloor2;
int tyfloor2;
float raydirx0;
float raydiry0;
float raydirx1;
float raydiry1;
float rowdistance;
float posz;
int initsuccess;
int maptofree;
int keyboard[100000];
int index;
int bpp;
int bpp2[11];
int s_line;
int s_line2[11];
int ed2[11];
int ed;
int startline;
int endline;
int side;
double *zbuffer;
char **map;
char *pxl;
char *spritenum;
char *north;
char *south;
char *west;
char *east;
char *spritepwd;
void *mlx_ptr;
void *mlx_win;
void *img;
int r1;
int errorbool;
int spritecounted;
int r2;
int fd;
double stepx;
double stepy;
double camerax;
double rotspeed;
double dirx;
double wallx;
double diry;
double planex;
double planey;
int lineheight;
double perwalldist;
double pspeed;
int mapx;
int bmp;
int mapy;
int *spritex;
int *spritey;
double *spritedist;
int numberofplayer;
int widthtext[11];
int heighttext[11];
void *text_no;
void *text_so;
char *filename;
int mapboleen;
void *text_we;
void *text_ea;
void *sprite;
int textnum;
char *ptr[11];
clock_t last_frame;
clock_t next_frame;
unsigned int color;
unsigned int rgbfloor[3];
unsigned int rgbceiling[3];
unsigned int rgbtemp[3];
t_ray player;
t_ray d;
t_ray deltadist;
t_ray sidedist;
t_xy1 mapi;
} t_display;
typedef struct s_bmp_header
{
int file_size;
int reserved;
int offset;
int head_size;
int width;
int height;
short planes;
short bpp;
int compression;
int img_size;
int x_res;
int y_res;
int color_palette;
int color_prio;
} t_bmp_h;
typedef struct s_parse
{
int r1;
int r2;
char **map;
t_xy1 sizemap;
} t_parse;
int parse(int argc, char *str, \
t_parse *parse, t_display *display);
int stocktextures_we(char *line, t_display *display);
int stocktextures_so(char *line, t_display *display);
int checkaround(int mapx, int mapy, t_display *display);
int stocktextures_ea(char *line, t_display *display);
int stocktextures_no(char *line, t_display *display);
int stocktextures_s(char *line, t_display *display);
void printsprite(t_display *display);
int opendoor(t_display *display);
void getxandyofsprite(t_display *display);
int getverticaldata(t_display *display, int y);
int gethorizontaldata(t_display *display);
int checkaround(int mapx, int mapy, t_display *display);
int switchspriteforsort(t_display *display, int index);
void rotation(int i, t_display *display);
int freemap(t_display *display);
int ft_expose(t_display *display);
int checkifgood2(char c);
void checksizetext(t_display *display);
void getinfowalltext(t_display *display, int x);
int findtexturenum(t_display *display);
void loadtexturesbonus(t_display *display);
void getinfosprite(t_display *display, int sprites);
int key_loop(t_display *display);
void checkkeybonus(t_display *display);
int checkcubextension(char *str, t_display *display);
void countsprite(t_display *display);
void loadtextures(t_display *display);
void *ft_memcpy(void *dest, const void *src, size_t n);
void clear_img_buffer(t_display *display);
int checkparse(t_display *display, t_parse *parse, int fd);
int freeandexit(t_display *display);
int gotomap(t_display *display, t_parse *parse, \
int len, int fd);
int write_bmp_image(t_display *display, int fd);
void *draw_image(t_display *display);
t_bmp_h set_bmp_header(t_display *display);
int put_pxl(t_display *display, int x, int y, unsigned int c);
int create_bmp(t_display *display);
int stockresolution(char *line, \
t_parse *parse, t_display *display);
int stockcolorf(char *line, t_display *display);
int stockcolorc(char *line, t_display *display);
void drawloop(t_display *display, int y, int x);
int replacecharinmap(t_display *display, \
char *line, int i, int len);
int draw_line(t_display *display, int x);
void getxy2(t_parse *parse, int b, char *line, int fd);
int stockmap(t_parse *parse, t_display *display);
void getxymap(t_parse *parse, char *filename);
int strlentoend(char *str);
int isend(char *line);
int closebyredbutton(t_display *display);
int mallocmap(t_parse *parse, t_display *display);
int raycasting(t_display *display);
int ft_keyboard(t_display *display);
int ft_key_hit(int keycode, t_display *display);
int sortmap(t_parse *parse, char *line, \
int len, t_display *display);
int display(t_parse *parse, t_display *display);
int sendrayon(t_display *display);
int showerror(t_display *display, char *str);
int ft_key_release(int keycode, t_display *display);
int showraster(t_display *display);
int searchcomma(char *line);
int initparse(t_display *display);
void initdisplay(t_display *display, t_parse *parse);
int moveplayer(int nb, t_display *display);
int findwall(t_display *display);
void sortsprites(t_display *display);
unsigned int colortoint(unsigned int r, unsigned int g, unsigned int b);
int moveornot(t_display *display, double tmpx, double tmpy);
char initposplayer(char pos, int x, int y, t_display *display);
int newwindow(t_display *display);
int floodandfill(t_display *display, int mapy, int mapx);
int drawfloor(t_display *display);
void putthegun(t_display *display);
int checkthewall(t_display *display);
int get_next_line(int fd, char **line);
int ft_atoi(const char *str);
char *ft_strcpy(char *dest, char *src);
void showsprite(t_display *display);
int is_space(char c);
int ft_strlenght(char *str);
int numberblank(char *str);
void loadsprites(t_display *display);
int parseline(char *line, t_parse *parse, t_display *display);
int cmp(char *s1, char *s2, size_t n);
#endif