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setup.py
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setup.py
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import os
import re
import sys
import platform
import subprocess
import multiprocessing as mp
import argparse
from setuptools import setup, Extension, find_packages
from setuptools.command.build_ext import build_ext
from distutils.version import LooseVersion
# Extract cmake arguments
parser = argparse.ArgumentParser(add_help=False)
parser.add_argument("-D", action='append', dest='cmake',
help="CMake Options")
parser.add_argument("--manylinux-build", action='store_true', dest='manylinux_build')
args, other_args = parser.parse_known_args(sys.argv)
cmake_clargs = args.cmake
sys.argv = other_args
# Project binding name
name = "pySPlisHSPlasH"
internal_name = "pysplishsplash"
class CMakeExtension(Extension):
def __init__(self, name, sourcedir=''):
Extension.__init__(self, name, sources=[])
self.sourcedir = os.path.abspath(sourcedir)
class CMakeBuild(build_ext):
def run(self):
try:
out = subprocess.check_output(['cmake', '--version'])
except OSError:
raise RuntimeError("CMake must be installed to build the following extensions: " +
", ".join(e.name for e in self.extensions))
if platform.system() == "Windows":
cmake_version = LooseVersion(re.search(r'version\s*([\d.]+)', out.decode()).group(1))
if cmake_version < '3.1.0':
raise RuntimeError("CMake >= 3.1.0 is required on Windows")
for ext in self.extensions:
self.build_extension(ext)
def build_extension(self, ext):
extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name)))
bin_dir_windows = os.path.join(os.path.abspath(self.build_temp), "bin")
cmake_args = ['-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=' + extdir,
'-DPYTHON_EXECUTABLE=' + sys.executable]
cfg = 'Debug' if self.debug else 'Release'
build_args = ['--config', cfg]
# Add cmake command line arguments
if cmake_clargs is not None:
cmake_args += ['-D{}'.format(arg) for arg in cmake_clargs]
if platform.system() == "Windows":
cmake_args += ['-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}'.format(cfg.upper(), extdir),
'-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=' + bin_dir_windows,
'-DCMAKE_RUNTIME_OUTPUT_DIRECTORY_{}={}'.format(cfg.upper(), bin_dir_windows)]
if sys.maxsize > 2**32:
cmake_args += ['-A', 'x64']
build_args += ['--', '/m']
else:
cmake_args += ['-DCMAKE_BUILD_TYPE=' + cfg]
build_args += ['--', '-j{}'.format(mp.cpu_count())]
env = os.environ.copy()
env['CXXFLAGS'] = '{} -DVERSION_INFO=\\"{}\\"'.format(env.get('CXXFLAGS', ''),
self.distribution.get_version())
# Add position independent code flags if using gcc on linux probably
if platform.system() == "Linux":
cmake_args += ['-DCMAKE_CXX_FLAGS=-fPIC', '-DCMAKE_C_FLAGS=-fPIC']
# Using relative rpath messes up repairing the wheel file. The relative rpath is only necessary when
# building locally from source
if not args.manylinux_build:
cmake_args += ['-DCMAKE_INSTALL_RPATH={}'.format("$ORIGIN"),
'-DCMAKE_BUILD_WITH_INSTALL_RPATH:BOOL=ON',
'-DCMAKE_INSTALL_RPATH_USE_LINK_PATH:BOOL=OFF']
if not os.path.exists(self.build_temp):
os.makedirs(self.build_temp)
if not args.manylinux_build:
subprocess.check_call(['cmake', ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env)
subprocess.check_call(['cmake', '--build', '.', '--target', internal_name] + build_args, cwd=self.build_temp)
else:
subprocess.check_call(['cmake3', ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env)
subprocess.check_call(['cmake3', '--build', '.', '--target', internal_name] + build_args, cwd=self.build_temp)
# List the files that should be installed alongside the package
models = [os.path.join('data/models/', file) for file in os.listdir('data/models/')]
Scenes = [os.path.join('data/Scenes/', file) for file in os.listdir('data/Scenes/')]
shaders = [os.path.join('data/shaders/', file) for file in os.listdir('data/shaders/')]
emitter_boundary = [os.path.join('data/emitter_boundary/', file) for file in os.listdir('data/emitter_boundary/')]
fonts = ['extern/imgui/misc/fonts/Roboto-Medium.ttf']
# Install paths depending on system
models_dest = 'data/models' if platform.system() == "Windows" else "bin/data/models"
scenes_dest = 'data/Scenes' if platform.system() == "Windows" else "bin/data/Scenes"
shaders_dest = 'resources/shaders' if platform.system() == "Windows" else 'bin/resources/shaders'
emitter_boundary_dest = 'resources/emitter_boundary' if platform.system() == "Windows" else 'bin/resources/emitter_boundary'
fonts_dest = 'resources/fonts' if platform.system() == "Windows" else 'bin/resources/fonts'
# Get Readme text for long description
cur_dir = os.path.abspath(os.path.dirname(__file__))
with open(os.path.join(cur_dir, "README.md"), 'r') as f:
long_description = f.read()
# read version
f = open("version.txt", "r")
splishsplash_version = f.readline().strip()
f.close()
# create build directory
if not os.path.isdir('build'):
os.mkdir('build')
setup(
name=name,
version=splishsplash_version,
author='Interactive Computer Graphics',
author_email='',
description='SPlisHSPlasH Project Python Bindings',
long_description=long_description,
long_description_content_type='text/markdown',
url='https://github.com/InteractiveComputerGraphics/SPlisHSPlasH',
license="MIT",
keywords="sph fluids sph-fluids smoothed-particle-hydrodynamics fluid-simulation fluid-dynamics multiphase-flow viscous-fluids deformable-solids simulation",
ext_modules=[CMakeExtension(name)],
cmdclass=dict(build_ext=CMakeBuild),
packages=find_packages(),
entry_points={'console_scripts': 'splash = pySPlisHSPlasH.scripts.simulator:main'},
data_files=[(models_dest, [m for m in models if os.path.isfile(m)]),
(scenes_dest, [s for s in Scenes if os.path.isfile(s)]),
(shaders_dest, [s for s in shaders if os.path.isfile(s)]),
(emitter_boundary_dest, [s for s in emitter_boundary if os.path.isfile(s)]),
(fonts_dest, [f for f in fonts if os.path.isfile(f)])],
zip_safe=False,
install_requires=['numpy']
)