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The future of the smart glasses. #515
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About the coordinates system: Will it be absolute (in world / MC coords) Same question for the dimensions, at least for the AR part |
Discussable To retrieve player coords? Absolute and relative, the dimension would be an extra property you can retrieve from the glasses. Note that there isn't a block anymore. So all coordinates would be relative to the player's eye position |
I want the glasses can render 3D blocks if possible, so we can use computer to make 3D games. It maybe have to create another dimension. If the works are to heavy for you then nvm. |
That's a thing I will 99,9% add to the glasses. 🙂 |
For the 3D rendering, we would definitely need some way of rendering mass blocks instead of 1 by 1, though, the mention of 3D games by the person above, could maybe have a “VR mode” where it just is a whole different world and the computer is free to overwrite blocks and stuff, but that is definitely excessive. |
Yeah, that's such a thing I want to discuss when I start making the feature |
I opened an issue for it IntelligenceModding/Advanced-Peripherals-Features#3 |
hey for the GUI peripheral idea, even without letting a whole custom GUI maker exist, A preset GUI based on some common vanilla and modded GUIs with some button events, and something like the inventory API would be a good way to atleast have a basic version, but a custom GUI would be killer. Would also save me from having this janky thing I currently have set up in my world with ender chests mod. |
will 1.18.2 have this new system? |
@bmartin127 |
can't wait for smart glasses to be added :) |
… smart glasses. This is still a prototype and would not support other types of objects (like texts, circles or whatever we plan for the future)
This is my current test script The objects are always in sync with the client. If one was updated via a function, it syncs the changes to the client and displays the change without deleting the old object and creating a new one. Essentially preventing flickering. test = peripheral.wrap("back")
test.clear()
sleep(1)
panelOne = test.createPanel("one", {maxX = 160, maxY = 160})
panelTwo = test.createPanel("two", {opacity = 0.3, x = 500, y = 500, maxY = 40, maxX = 40, color = 0xFF8448})
sleep(1)
panelOne.setColor(0x003c9c)
panelTwo.setMaxX(300) |
Implemented a system to register rendering object types for network sync and rendering on the client
…r bulk syncing large amount of objects
… using the id as an integer. This greatly improves the performance by a huge factor allowing us to sync over 100k objects without any freezing. Implemented the text renderer with a font size
Would be cool to get barebone version of goggles before 0.8, for sure it would ruin joy of full 0.8 release, but i would be happy even w/ only ability to draw basic shapes lol. |
Sure |
You are trying to scare me with ability to draw my full base on my goggles. The only question is what happened to that tool that gave ability to convert "paint" images (.nfp) to cc:t compatible? Didnt find source code as documentation is quite old |
are you going to add a entity sensor and a block scanner like plethora? you said you were planning on making smart glasses compatible with plethora scripts |
I am unsure if I am even capable of adding plethora support The geo scanner will act as a block scanner since you can add peripherals to the glasses |
Describe your idea
The upcoming 0.8 update is set to bring a significant transformation to our AR Glasses, to the extent that I've entirely replaced the old system with a new one and rebranded them as Smart Glasses.
I'm initiating this issue request to establish a centralized place for discussing the forthcoming developments and desired features for these glasses.
Furthermore, to enhance the centralization of our Smart Glasses' future, I will compile a list of all presently open issues related to Smart Glasses/AR Goggles:
Features:
Bugs (Since the old system is gone, these bugs should also be gone):
Features marked with
(?)
are just ideas which will not be 100% added to the gameWhen I finished a specific feature, I will post pictures and upload jars to test them
The progress for the 0.8 update is also "documented" via the commits on GitHub →Branch 0.8
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