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KF Patcher Project

GitHub all releases

This is an attempt to fix most game breaking bugs and log spam in Killing Floor 1. And add some additional features to make several utility mutators obsolete.

Implemented Features and Fixes

KFGameType

Warning

If you use Gametype related patches - enable KFPatcher as a ServerActor, not as a usual mutator. Else you will get weird crashes and segfaults.

  • Print Pat health after a team wipe.
  • Allow players move after team wipe / win.
  • Zed time switch. Much more efficent one than you can imagine.
  • No more latejoiner text.
  • Fixed KillZeds command. Now it wont break zed spawns and spam in logs.
  • You can set GameLength from cmdline.
  • Monstercollection logs itself. So you can easily know what seasonal zeds are on.
  • Player cameras wont break after you kill the pat.
  • Pre-wave garbage collection is disabled (no lags!). It was meaningless anyways.
  • All traders feature + fancy broadcast.
  • Disabled 4 idiotic functions in KFGameType that were causing greylist. Blame my ocd.

GameRule

  • Game doesnt end when players / spectators leave lobby.

Pawns

  • You can shop at ANY spot. Pst, don't ask why.
  • Dosh fix.
  • SoundGroup == none fix.
  • weapon == none fix for xPawn.serverchangedweapon().

Controllers

  • No more 'you will become %perk' spam in players console.
  • Unlimited perk switches during trader time.
  • Spectator messages are now fixed, visible and fancy.
  • 0 delay suicide.
  • Voice messages doesn't break during zed time, admins can spam to death. And usual spammer players will be punished for ~2-12secs of SILENCE.

Weapons

  • Dual_pistol_fire: fixed accessed none IgnoreActors.
  • Dual_pistol: fixed accessed none DropFrom.
  • KFWeaponPickup: fixed accessed none Inventory for destroyed weapon pickups.
  • Nade: sounds log spam fix.
  • Pipes: no more uber damage glitch.
  • Pipes: no more detonation on NPC's and dead players.
  • Pipes: sounds log spam fix.
  • Pipes: assest now are loaded properly without trader buy.
  • Syringe: 50 heals when last alive player.
  • LAWProj: RepInfo none fixes.
  • M79GrenadeProjectile and LAWProj now can't be detonated by teammates. No more fun.
  • Allow players to use double variants of skins.

Zeds

  • Husks: doesnt spam toggleaux ctrl none anymore.
  • Husks: do NOT move zeds that they can NOT see physically.
  • Husks: do NOT move FP's. Finally!
  • Husks: do NOT start to shoot when other Husk moves him with projectile.
  • Husks: do NOT start to shoot while in falling Physics mode.
  • Sirens: do NOT damage players with no head / after death.
  • Sirens: shit tons of takedamage instigator none log spam fixes.
  • FP: now they do not spin. At all.
  • Boss: he doesn't burn at all. He is chOnky.
  • Boss: controller == none fixes.
  • Boss: now you can actually headshot him during his machine gun animation.
  • KFMonster: new headshot calculation method for tests.
  • KFMonster: controller == none fix when you kill zeds before they fall into stun.
  • KFMonster: zeds disable their collisions after death. Now steves and other zeds wont block your movement after you killed them.
  • KFMonster: added 0.3 secs delay before any melee attack. Hopefully it will fix FP one shot kills and steves attack spam during jumps.

Shop Volume

  • Fixed shit tons of MyTrader: fix accessed none errors.
  • Fixed player teleportation functions. Now log is completely clean.

Doors

  • Forces zeds to actually ignore DoorMoover pathnodes. Thanks TWI!

Voting Handler

  • Spectators can NOT vote.
  • Added a message to warn spectators that they suck.

Installation

KFPatcher.mut

Building

KFPatcher depends on KFUnflect! Use KFCompileTool for easy compilation.

EditPackages=KFUnflect
EditPackages=KFPatcher

Credits

  • Alice - thanks for original native type cast hack.
  • Eliot - thanks for making Unflect public, now I can freely share xD And check his Elite Patch for ut2k4.