-
Notifications
You must be signed in to change notification settings - Fork 1
/
CMakeLists.txt
380 lines (321 loc) · 11.3 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
cmake_minimum_required(VERSION 2.8.11)
# include modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_LIST_DIR}/cmake/Modules")
unset(BUILD_PLATFORM)
if(MINGW OR MSYS)
message(STATUS "MinGW or MSYS build")
set(BUILD_PLATFORM msys_mingw)
elseif(EMSCRIPTEN)
message(STATUS "Emscripten build")
set(BUILD_PLATFORM emscripten)
elseif(ANDROID)
message(STATUS "Android build")
set(BUILD_PLATFORM android)
elseif(APPLE)
message(STATUS "MacOS build")
set(BUILD_PLATFORM macos)
else()
message(STATUS "Linux build")
set(BUILD_PLATFORM linux)
endif()
if(MINGW OR MSYS)
option(FIND_PACKAGE_BOOST "force find_package for boost" ON)
option(FIND_PACKAGE_FREEGLUT "force find_package for FreeGLUT" OFF)
option(FIND_PACKAGE_OPENAL "force find_package for OpenAL" OFF)
elseif(EMSCRIPTEN)
option(FIND_PACKAGE_BOOST "force find_package for boost" OFF)
option(FIND_PACKAGE_FREEGLUT "force find_package for FreeGLUT" OFF)
option(FIND_PACKAGE_OPENAL "force find_package for OpenAL" OFF)
elseif(ANDROID)
option(FIND_PACKAGE_BOOST "force find_package for boost" OFF)
option(FIND_PACKAGE_FREEGLUT "force find_package for FreeGLUT" OFF)
option(FIND_PACKAGE_OPENAL "force find_package for OpenAL" OFF)
elseif(APPLE)
option(FIND_PACKAGE_BOOST "force find_package for boost" OFF)
option(FIND_PACKAGE_FREEGLUT "force find_package for FreeGLUT" ON)
option(FIND_PACKAGE_OPENAL "force find_package for OpenAL" ON)
else()
option(FIND_PACKAGE_BOOST "force find_package for boost" OFF)
option(FIND_PACKAGE_FREEGLUT "force find_package for FreeGLUT" OFF)
option(FIND_PACKAGE_OPENAL "force find_package for OpenAL" OFF)
endif()
option(FIND_PACKAGE_GLFW "force find_package for GLFW" OFF)
option(FIND_PACKAGE_GLEW "force find_package for GLEW" OFF)
option(FIND_PACKAGE_FREETYPE "force find_package for FreeType" OFF)
option(FIND_PACKAGE_BOX2D "force find_package for Box2D" OFF)
option(FIND_PACKAGE_GLM "force find_package for glm" OFF)
option(FIND_PACKAGE_LUA "force find_package for Lua" OFF)
option(FIND_PACKAGE_LIBPNG "force find_package for libpng" OFF)
option(FIND_PACKAGE_OGG "force find package for Ogg" OFF)
option(FIND_PACKAGE_VORBIS "force find package for Vorbis" OFF)
# Cобирать ли вообще обёртки
option(WITH_WRAPPERS "Wrapper" ON)
# Собирать ли обёртки для Юпитера на разных языках
option(WITH_LUA_WRAPPER "Lua wrapper" ON)
option(WITH_PYTHON_WRAPPER "Python wrapper" ON)
option(WITH_JAVA_WRAPPER "Java wrapper" ON)
option(WITH_CSHARP_WRAPPER "C# wrapper" ON)
# Собирать ли Калисто
option(WITH_CALLISTO "Build Callisto C++ Game Player" ON)
option(WITH_GLFW_PYTHON_WRAPPER "Build GLFW Python Wrapper" ON)
option(WITH_GLFW_LUA_WRAPPER "Build GLFW Lua Wrapper" ON)
option(WITH_GLFW_JAVA_WRAPPER "Build GLFW Java Wrapper" ON)
option(WITH_GLFW_CSHARP_WRAPPER "Build GLFW C# Wrapper" ON)
option(WITH_GLEW_PYTHON_WRAPPER "Build GLEW Python Wrapper" ON)
option(WITH_GLEW_LUA_WRAPPER "Build GLEW Lua Wrapper" ON)
option(WITH_GLEW_JAVA_WRAPPER "Build GLEW Java Wrapper" ON)
option(WITH_GLEW_CSHARP_WRAPPER "Build GLEW C# Wrapper" ON)
option(WITH_GL_PYTHON_WRAPPER "Build GL Python Wrapper" ON)
option(WITH_GL_LUA_WRAPPER "Build GL Lua Wrapper" ON)
option(WITH_GL_JAVA_WRAPPER "Build GL Java Wrapper" ON)
option(WITH_GL_CSHARP_WRAPPER "Build GL C# Wrapper" ON)
option(WITH_GLM_PYTHON_WRAPPER "Build glm Python Wrapper" ON)
option(WITH_GLM_LUA_WRAPPER "Build glm Lua Wrapper" ON)
option(WITH_BOX2D_PYTHON_WRAPPER "Build Box2D Python Wrapper" ON)
option(WITH_BOX2D_LUA_WRAPPER "Build Box2D Lua Wrapper" ON)
option(WITH_BOX2D_JAVA_WRAPPER "Build Box2D Java Wrapper" ON)
option(WITH_BOX2D_CSHARP_WRAPPER "Build Box2D C# Wrapper" ON)
# Под Android эти программы не собираем
if(NOT ANDROID)
option(WITH_TEST_PROGRAMS "Build test programs Test1, Test2" ON)
endif()
# Под Emscripten и Android это не актуально
if(NOT EMSCRIPTEN OR NOT ANDROID)
set(OPENGL_WINDOW_SYSTEM "FreeGLUT" CACHE STRING "Select a OpenGL window system")
set_property(CACHE OPENGL_WINDOW_SYSTEM PROPERTY STRINGS "FreeGLUT" "GLFW")
endif()
unset(OPENGL_LIB)
# find OpenGL
if(NOT ANDROID)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
list(APPEND OPENGL_LIB ${OPENGL_LIBRARIES})
else()
list(APPEND OPENGL_LIB GLESv2 EGL)
endif()
set(SYSROOT ${CMAKE_SOURCE_DIR}/3rdparty/sysroot-${BUILD_PLATFORM})
# set(3RDPARTY_INSTALL ${CMAKE_BINARY_DIR}/install)
set(3RDPARTY_INSTALL ${SYSROOT})
# Дополнительные флаги
if(MINGW OR MSYS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -static-libgcc")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -static-libstdc++")
set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS} -static-libgcc -s")
set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS} -static-libgcc -static-libstdc++ -s")
elseif(EMSCRIPTEN)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-warn-absolute-paths")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-warn-absolute-paths")
set(CMAKE_EXECUTABLE_SUFFIX ".html")
elseif(ANDROID)
else()
endif()
# Собираем зависимости
if(NOT EXISTS ${SYSROOT})
add_subdirectory(3rdparty)
endif()
set(3RDPARTY_INSTALL ${CMAKE_BINARY_DIR}/install)
# Место куда будут складываться собранные части
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${3RDPARTY_INSTALL}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${3RDPARTY_INSTALL}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${3RDPARTY_INSTALL}/lib)
# Собираем включения
include_directories(
3rdparty/json/src
modules/lodepng
common/include
modules/Jupiter/include
${SYSROOT}/include
)
link_directories(${SYSROOT}/lib)
# Libraries sets
# Lua
unset(LUA_LIB)
if(FIND_PACKAGE_LUA)
find_package(Lua)
include_directories(${LUA_INCLUDE_DIR})
set(LUA_LIB ${LUA_LIB} ${LUA_LIBRARIES})
else()
set(LUA_LIB ${LUA_LIB} lua)
endif()
# GLEW
unset(GLEW_LIB)
if(FIND_PACKAGE_GLEW)
find_package(GLEW REQUIRED)
set(GLEW_LIB ${GLEW_LIB} ${GLEW_LIBRARIES})
else()
if(MINGW OR MSYS)
set(GLEW_LIB ${GLEW_LIB} glew32 glew32mx)
elseif(EMSCRIPTEN)
elseif(ANDROID)
else()
set(GLEW_LIB ${GLEW_LIB} GLEW GLEWmx)
endif()
endif()
# FreeGLUT and GLFW
unset(GL_WINDOW)
if(NOT EMSCRIPTEN AND NOT ANDROID)
# FreeGLUT window system
if(FIND_PACKAGE_FREEGLUT)
find_package(GLUT REQUIRED)
include_directories(${GLUT_INCLUDE_DIR})
list(APPEND GL_WINDOW ${GLUT_LIBRARIES})
else()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
list(APPEND GL_WINDOW freeglut)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
list(APPEND GL_WINDOW freeglut)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
list(APPEND GL_WINDOW glut)
else()
message(FATAL_ERROR "error")
endif()
endif()
# GLFW window system
if(FIND_PACKAGE_GLFW)
find_package(GLFW REQUIRED)
include_directories(${GLFW_INCLUDE_DIR})
list(APPEND GL_WINDOW ${GLFW_LIBRARIES})
else()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
list(APPEND GL_WINDOW glfw)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
list(APPEND GL_WINDOW glfw3)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
list(APPEND GL_WINDOW glfw)
else()
message(FATAL_ERROR "error")
endif()
endif()
endif()
# GLM
if(FIND_PACKAGE_GLM)
# find glm
find_package(GLM REQUIRED)
include_directories(${GLM_INCLUDE_DIRS})
endif()
# Box2D
unset(BOX2D_LIB)
if(FIND_PACKAGE_BOX2D)
find_package(Box2D REQUIRED)
include_directories(${BOX2D_INCLUDE_DIR})
list(APPEND BOX2D_LIB ${BOX2D_LIBRARIES})
else()
list(APPEND BOX2D_LIB Box2D)
endif()
# Boost
set(BOOST_LIB)
if(WITH_CALLISTO)
if(FIND_PACKAGE_BOOST)
if(MINGW)
elseif(EMSCRIPTEN)
else()
endif()
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
if(MINGW)
set(Boost_COMPILER -mgw48)
else()
set(Boost_COMPILER -gcc)
endif()
find_package(Boost 1.53.0 REQUIRED system filesystem program_options)
include_directories(${Boost_INCLUDE_DIRS})
list(APPEND BOOST_LIB ${Boost_LIBRARIES})
else()
list(APPEND BOOST_LIB
boost_filesystem
boost_program_options
boost_system
)
endif()
endif()
# PNG
unset(PNG_LIB)
if(FIND_PACKAGE_LIBPNG)
find_package(PNG REQUIRED)
include_directories(${PNG_INCLUDE_DIRS})
list(APPEND PNG_LIB ${PNG_LIBRARIES})
else()
endif()
# OpenAL
unset(OPENAL_LIB)
if(FIND_PACKAGE_OPENAL)
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
list(APPEND OPENAL_LIB ${OPENAL_LIBRARY})
else()
if(MINGW OR MSYS)
list(APPEND OPENAL_LIB OpenAL32)
elseif(EMSCRIPTEN)
elseif(ANDROID)
list(APPEND OPENAL_LIB openal)
else()
list(APPEND OPENAL_LIB openal)
endif()
endif()
# FreeType
unset(FREETYPE_LIB)
if(FIND_PACKAGE_FREETYPE)
find_package(Freetype REQUIRED)
include_directories(${FREETYPE_INCLUDE_DIRS})
list(APPEND FREETYPE_LIB ${OPENAL_LIBRARY})
else()
include_directories(${3RDPARTY_INSTALL}/include/freetype2)
list(APPEND FREETYPE_LIB freetype)
endif()
# Ogg
unset(OGG_LIB)
if(FIND_PACKAGE_OGG)
else()
list(APPEND OGG_LIB ogg)
endif()
# Vorbis
unset(VORBIS_LIB)
if(FIND_PACKAGE_VORBIS)
else()
list(APPEND VORBIS_LIB vorbis)
endif()
# POCO
#
# Предупреждение: порядок библиотек в списке не менять, иначе для некоторых платформ может не собраться
#
unset(POCO_LIB)
if(MSVC)
set(POCO_LIB
PocoDatad
PocoJSONd
PocoUtild
PocoNetd
PocoXMLd
PocoFoundationd
PocoDataSQLited
)
else()
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(POCO_LIB
PocoDatad
PocoJSONd
PocoUtild
PocoNetd
PocoFoundationd
PocoDataSQLited PocoDatad
# PocoNetSSLd PocoUtild PocoJSONd PocoCryptod ssl crypto
)
else()
set(POCO_LIB
PocoData
PocoJSON
PocoUtil
PocoNet
PocoFoundation
PocoDataSQLite PocoData
# PocoNetSSL PocoUtil PocoJSON PocoCrypto ssl crypto
)
endif()
endif()
add_definitions(-std=c++11)
add_subdirectory(apps)
add_subdirectory(modules)
add_subdirectory(samples)
if(WITH_WRAPPERS)
add_subdirectory(wrappers)
endif()