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To replicate, modify an accessory such as a tail or hair accessory either by the DynamicBones or moving/rotating/scaling any of the bones, then replace the character. The code should check if the new accessory is the same as the old one and not discard accessory information.
The text was updated successfully, but these errors were encountered:
To replicate, modify an accessory such as a tail or hair accessory either by the DynamicBones or moving/rotating/scaling any of the bones, then replace the character. The code should check if the new accessory is the same as the old one and not discard accessory information.
The text was updated successfully, but these errors were encountered: