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[PoseEditor] Replacing character loses accessory modifications #9

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DeathWeasel1337 opened this issue Feb 27, 2022 · 0 comments
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@DeathWeasel1337
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To replicate, modify an accessory such as a tail or hair accessory either by the DynamicBones or moving/rotating/scaling any of the bones, then replace the character. The code should check if the new accessory is the same as the old one and not discard accessory information.

@ManlyMarco ManlyMarco added the bug Something isn't working label Nov 11, 2022
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