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Selecting a character in the studio allows me to use the DragAndDrop feature to directly replace the character's appearance. However, it seems that this function doesn't work in FreeH mode and can only be used in the selection interface. #10
Can you support the ability to replace a character's appearance in FreeH or Story mode, similar to how it is done in the studio?
I like the studio and the main mode as well. It's a bit time-consuming to return to the selection interface when replacing character appearances. If you don't have plans to support this plugin in the near future, could you please allow me to close this issue after one year? (I need time to review C# as I haven't worked with the C language in almost ten years. If you are not considering the development plans for this project, I hope you allow me to fork the source code and plan for development.)
The text was updated successfully, but these errors were encountered:
Loading characters within the scene or especially in the middle of the main game might cause weird issues, hence why it was never implemented. It's unlikely to be worked on but PRs are always welcome.
Selecting a character in the studio allows me to use the DragAndDrop feature to directly replace the character's appearance. However, it seems that this function doesn't work in FreeH mode and can only be used in the selection interface. #10
Can you support the ability to replace a character's appearance in FreeH or Story mode, similar to how it is done in the studio?
I like the studio and the main mode as well. It's a bit time-consuming to return to the selection interface when replacing character appearances. If you don't have plans to support this plugin in the near future, could you please allow me to close this issue after one year? (I need time to review C# as I haven't worked with the C language in almost ten years. If you are not considering the development plans for this project, I hope you allow me to fork the source code and plan for development.)
The text was updated successfully, but these errors were encountered: