Releases: IDI-Systems/acre2
Releases · IDI-Systems/acre2
ACRE2 v2.4.0.942
Requires CBA Version 3.1.0 or later.
Change Log Summary
ADDED:
- [New] Localisation of ACRE2's ACE3 Interaction menus, ACRE2's CBA Settings and ACRE2's controls. The status of translations can be seen here - Further help is always welcome!
- [New] Client side CBA Setting for controlling the volume other spectators are heard at.
- [New] CBA Settings for -
acre_api_fnc_setLossModelScale
,acre_api_fnc_setInterference
,acre_api_fnc_setFullDuplex
,acre_api_fnc_ignoreAntennaDirection
,acre_api_fnc_setRevealToAI
- Note these API functions will be depecrated in ACRE2 2.7.0. For now they will override the CBA settings if they are called to maintain backwards compatibility. If no API calls are made the CBA Settings will take effect. Using the API functions will log a message to the RPT. - [New] API function
acre_api_fnc_setCustomSignalFunc
for overriding the signal model - http://acre2.idi-systems.com/wiki/frameworks/custom-signal-processing.
CHANGED:
- [Major] Removed desync test as ACRE2 now handles desynced players. Their radios will no longer be garbage collected.
- [Update] TeamSpeak 3.1 plugin support (TeamSpeak API 21). The auto-copying of the plugins has been updated to handle the new possible paths for the plugins to be installed to.
IMPROVED:
- [Optimisation] Significant cleanup and several optimisations throughout ACRE2.
- [Improvement] Added compiled extensions for 64-bit Arma 3.
FIXED:
- [Fix] SEM52SL knob position would not update when the channel was changed using
acre_api_fnc_setRadioChannel
. - [Fix] WRP parser no longer runs in main menu.
- [Fix] Underwater check is now correctly checked for spectators.
- [Fix] Direct speech range state 'randomly' changing (i.e. people unexpectedly 'whispering', 'shouting', etc.).
- [Fix] SEM52SL now displays properly for all aspect ratios.
ACRE2 v2.3.0.926
Requires CBA Version 3.1.0 or later.
Change Log Summary
ADDED:
- [New] SEM52SL radio
- [New] Talking underwater is now disabled. SDV now has intercom. Broadcasting on radio underwater should also work.
CHANGED:
- [MAJOR] Removed teamspeak plugin settings page. This is now handled by the CBA settings framework. Your settings will be lost (pre/postmix volume) and you will need to reset these ingame. In the case where the teamspeak plugin is not connected to arma, the settings will be applied the next time the teamspeak plugin connects to the game.
IMPROVED:
- [Improvement] Radio signal difficulty tweaks now log to RPT
- [Improvement] WRP parser - Added support for 8WVR WRP format (Angel Island). The parser will now recover and assume the map is flat in cases where it can't read parts of the WRP (Takistan Mountains/IFA's Ivachev) - Previously these would cause game crashes. In these cases it is logged to the RPT.
- [Improvement] Massive code/addon clean-up throughout and switched to various CBA frameworks (PFH library/Versioning/Logging/Debugging/preStart compiling)
- [Improvement] 152/117f displays now have a signal indicator on the right side of the display, indicating the strength of an incoming transmission. Also the receiving/transmitting indicator is now functional (top left either 'R' or 'T' is displayed depending on whether you are transmitting or not).
- [Optimization] Master ID Tracker on server now runs only when needed or every 10 seconds (as opposed to every second previously). Also executes faster.
- [Optimization] Removed FPS stutters when a player had a lot of inventory items.
- [Optimization] Don't calculate the signal for the local player's broadcasts.
- [Tweak] Prefix of addons changed to "idi\acre"
- [Tweak] Gear desync hint can now be toggled with CBA setting - default is to hide it.
FIXED:
- [Fix] Applied a fix to the issue where ACRE fails to initialize and you can't hear anyone. This may still happen in rare cases, but this fixes one cause.
- [Fix] 152/117F CLR Button no longer error or can 'brick' the radios
- [Fix] 117F squelch menu no longer loops
- [Fix] SetupMission API function erroring on headless clients
- [Fix] Steam plugin copy script - Doesn't run on HC/Dedicated Server.
- [Fix] ACRE no longer has issues with full/overflown inventories.
- [Fix] Remove Crew intercom from FFV seats.
- [Fix] Steam workshop - No longer block program loading if run without admin privileges
- [FIX] Sound loading should now work properly - Should fix radio sounds not being heard.
- [Fix] Radio ID Tracking - Handling of duplicate radio IDs fixed.
- [Fix] Radios are no longer initialised for units of sideLogic (spectators), this does not effect remote controlled units.
- [Fix] SetRevealToAi API call doesn't error on dedicated clients.
- [Fix] Frequency displayed on the 152/117F should now show the correct amount of digits
- [Fix] setVariable script error introduced in 1.66 when processing direct speech.