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In the Closest pair of points algorithm we should recover closest pair.
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In a recent problem (brazil's Endagorion geometry contest I think) I saw that divide&conquer implementation is at least one order of magnitude faster, although a bit longer code, do you think it would be useful to use that algorithm instead? http://codeforces.com/group/3qadGzUdR4/contest/101707/submission/34488424 http://codeforces.com/group/3qadGzUdR4/contest/101707/submission/34519736
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In the Closest pair of points algorithm we should recover closest pair.
The text was updated successfully, but these errors were encountered: