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SGgame (Alpha 2.0) Bug Tracker #215

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HoeenCoder opened this issue Jul 20, 2018 · 3 comments
Open

SGgame (Alpha 2.0) Bug Tracker #215

HoeenCoder opened this issue Jul 20, 2018 · 3 comments

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@HoeenCoder
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PLEASE READ THIS POST BEFORE REPORTING A BUG

Thanks for your interest in helping with SGgame development, either through reporting bugs, or fixing them. Both are appreciated!

This issue is for tracking bugs with SGgame Alpha 2.0, NOT Alpha 1.0.
The code for 2.0 can be found in the v2 branch

If you are reporting a bug:
Please make sure the bug has not already been reported, we are already aware if it has been.
Please be specific about what happened, "It crashed" isn't useful. Specifically:

  • What exactly crashed/broke/isn't working as intended
  • What steps did you take leading up to the issue?
  • If theres a stack trace, please post the whole stack trace in your report.
  • What server did the crash occur on? (wavelength, local test server, other (give the name!))
  • Any other info about the crash that you might have. (save data maybe)

We may ask you for further details, if you don't check github often leave your PS username and what server I can find you on (main, wavelength, other (give the name!)). Thanks for the help again!

@ghost
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ghost commented Jul 20, 2018

Lycanium Z: So if all your pokemon is fainted and battle a trainer, the pokemon is full hp

@RagiingAlways
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RagiingAlways commented Jul 20, 2018

(I'll edit as I find more if needed; and edit out any as they are fixed and confirmed)

  1. After healing with PKMN Center, I find that u have to go to Pokemon tab once or it says "you have no pokemon that can battle" (even if all of ur pokemon never fainted)

  2. PP is reset between battles, without healing

  3. Shiny Rattata trainer in random area crashes battle.

  4. No $ for beating a trainer in trainer area.

-KM

@HoeenCoder
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@Fomantis fixed
@RagiingAlways 1, 3, and 4 fixed. 2 Isn't implemented yet.

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