From b14c87850ffb2794f695a66fc6dd36e144e9e5f1 Mon Sep 17 00:00:00 2001 From: Hillobar <63615199+Hillobar@users.noreply.github.com> Date: Tue, 11 Jul 2023 10:21:16 -0700 Subject: [PATCH] Update README.md --- README.md | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f26753b..ebba17d 100644 --- a/README.md +++ b/README.md @@ -19,6 +19,16 @@ Rope is a personal project that I'm making available to the community as a thank * Create videos with current settings * Created videos add audio and compress file size +### Install: ### +Note: It's only configured for CUDA (Nvidia) +* Set up a local venv +* Place GFPGANv1.4.onnx and inswapper_128.onnx in the root directory +* If you're already set up for roop, you probably don't need to do the next steps: + * Install CUDA Toolkit 11.8 + * Install dependencies: + * pip uninstall onnxruntime onnxruntime-gpu + * pip install onnxruntime-gpu==1.15.1 + ### GUI: ### ![Rope](https://github.com/Hillobar/Rope/assets/63615199/d4120e5d-6fd4-4c01-88ac-e236d0379832) @@ -47,8 +57,8 @@ Rope is a personal project that I'm making available to the community as a thank * Toggle GFPGAN * Modify the boundaries and boundary blending (affects all faces) * Change # threads to match your GPU memory (24GB ~9 threads with GFPGAN on, more threads w/o GFPGAN) - * Start with the lowest you think will run and watch your GPU memory. - * Once you allocate memory by increasing # threads, you can't un-allocate it by reducing # threads. You will need to restart Rope. + * Start with the lowest you think will run and watch your GPU memory. + * Once you allocate memory by increasing # threads, you can't un-allocate it by reducing # threads. You will need to restart Rope. * Create Videos with the curent settings. Wait for the audio to be added and the final video to be re-encoded * Reduce Face matching if you see some of your assignments switching to other faces. (finicky) * In general, always stop the video before changing anything. Otherwise, it will likely bork.