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Evolution_Of_Accessibility_In_Far_Cry.md

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Evolution Of Accessibility In Far Cry

Speaker: Ivan Kulbych
@Ubisoft

  • 253 million people live with visual impairment
  • 70% of ACO (Assassins Creed Odyssey) players played with Subtitles
  • If you have any type of chat on your game, it should be CVAA compliant
  • FC5 accessibility was really low.
  • FC New Dawn
    • Control Remapping
    • Color blind mode
    • Subtitles improved (size, speaker, background)
    • SFX visualization
    • Voice to Text
    • Menus narrator (text to voice)
    • Chat Wheel

Keyboard remapping

  • Should be standard in every game
  • Keyboard image with button remapping Keyboard Remmaping example in Far Cry New Dawn
  • Screen feedback Example of in vehicle key mapping
  • Colorblind options
    • Can set this option to improve visual for most colourblindness
  • Subtitles option Subtitles setting size, colour, background
  • Screen Reader allowed for Menu narration & Chat wheel
  • Scaling Closed Captions
  • Scaling HUD

Accessibility Testing

  • UX lab @Bucharest
    • Checklist
    • Accessibility standards
  • Accessibility Experts
    • Workshops for the team
    • Testing the early build & recommendations
  • User testing
    • Game needs to be almost final

Far Cry 6 Accessibility

  • Customize Colour Blind Palette
  • Keyboard remapping: using 1 or 2 buttons at the same time

Resources