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PathFinder

Utility class to calculate a path in a given area and obstacles from a startpoint to a destination.
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. Roadmap
  5. Contact
  6. Acknowledgments

About The Project

For some time now, I have been pursuing the goal of programming an adventure game. An important part of such a game consists of clicking on a location on the scene whereupon the player moves along a path that is as short or as sensible as possible to the destination. This library is intended to provide this functionality.

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Getting Started

TBD

Usage

TBD

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Roadmap

  • Define mainclass and entities
  • calculate triangles of given area
    • method to check if a given point is in the triangle
  • calculate distance between two points
  • calculate nearest point to a given line segment
  • calculate nearest point to area
  • Add obstacles

See the open issues for a full list of proposed features (and known issues).

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Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

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License

Distributed under the MIT License. See LICENSE for more information.

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Contact

Dominik Sust - dominik.sust@[email protected]

Project Link: https://github.com/HarleyDavidson86/PathFinder

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Acknowledgments

Thanks to David Gouveia and his blog entry about Pathfinding on a 2D Polygonal Map.

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