-
Notifications
You must be signed in to change notification settings - Fork 203
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Monster Hunter Wilds: Crash after RE Engine splash screen #2182
Comments
Does it work with |
That fixed it, thanks |
Hello, I was having the same issues, but that fix worked for me. System information
Log filesBefore: (Had to be compressed, as it's ~300 meg for some reason): steam-3065170.zip After: steam-3065170.log |
even huge logs usually compress to almost nothing if you zip them up. |
This is a driver issue that i can't recall at the moment if the fix is included with the 560 versions or not. Should work with the latest dev betas and 565 at least. |
Note that i just assume it is the same issue as Dragons Dogma 2 had which was fixed. It is possible there could be another so if any hit this with the drivers mentioned above do tell. |
steam-3065170.log
|
dd7ad6d Use this commit to get the game working on nvidia |
Still an issue for some systems (Steam thread going on about it), myself included. Using Proton Experimental [bleeding edge] Lenovo Legion 7i gen 9 Working fine on two other systems in the house though, an Intel laptop with a GTX1650 and an Intel desktop with a RTX3060. The only other substantial difference, and I don't know if this even matters, is that the laptop that's failing has SecureBoot enabled while the other two don't. |
Note that the original problem for this issue is specifically about the below error before it gets too confusing
|
https://youtu.be/iEwbpi9ufAA?t=2983 GFX issues Tried with Disabled up-scaling and lowest graphics also |
Currently running into a different issue, using GE 9-17 that has the latest git commit, using Nvidia 565. |
That should probably be reported separately, though I'm also experiencing that. |
Thanks for letting me know, made a separate issue here, happy to move the conversation on this specific issue over there |
the holes in the ground and walls of sand are caused by the Surface Quality setting (only accessible from the main menu, not once you load into the game). Setting it to Low resolves the issue (at least for a bit, it will slowly start glitching over time still) |
After compiling shaders and making it through the RE Engine splash screen the game crashes with the following error
Assertion failed!
File: ./src-wine/dlls/winevulkan/loader_thunks.c
Line: 5772
Expression: "!status && "vkLatencySleepNV""
Software information
Monster Hunter Wilds Beta
proton bleeding-edge
System information
I can gather the logs if necessary
The text was updated successfully, but these errors were encountered: