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"The Last Of Us Part I" some textures load slow. #2104
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There's a reason why the issue template exists... Right now, all we can do about your issue is guess. |
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This is very likely just because wine-staging doesn't implement the amd_ags_x64.dll which the game needs for some of this. You need to use use a build based on Proton Wine for it to work and then use builtin ags. |
Please don't assume that we forgotten or want to make your job difficult. Anything that we don't write is usually by default rendered insignificant. So: Wine: Latest Stagging For example: already tested on other OS and the 8GB vMemory are not spilled and everything is ok. In you situation Texture Streaming does something bad or at all. |
When you aren't absolutely sure about what specific piece of code causes your issue (to the extent that you could suggest a fix), please don't assume any particular information is irrelevant. System information in particular is almost always relevant because it reduces the amount of variables in play: Even if you tested on multiple AMD cards and multiple Proton versions, can you really be sure the developers won't happen to be using a card/version where it happens to work? If a developer tries to reproduce your issue but is unable to, having specified exact information about the system that you can repro the issue with is incredibly helpful - if that info is not there, the developer has to blindly guess what might be different in your system.
Does that mean VRAM is not spilled on Windows, but on Linux it is spilled? Or is there no spilled memory on either platform? |
Fwiw, TLOU runs "fine" with Proton and Nvidia GPUs once you get the game to run. I haven't noticed any slow texture loading really. With Nvidia at least, you need to have dxvk-nvapi enabled otherwise some graphics settings gets locked. (You should really try to run the game with proton and not Wine) |
@artivision Please try a Wine version which includes a builtin amd_ags_x64.dll like Proton. I'm pretty sure this should solve your slow texture load issue. |
Wile i'm within vMemory limits, some textures load slow. Lowering graphics doesn't help, and texture streaming options are locked. RADV
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