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There really isn't any CPU intensive processing going on. I assume this comes from a bottleneck with the GPU or something else unusual. It would be very difficult for me to debug remotely.
I haven't tried an SLI setup before, I assume GPUs distribute rendering on their own, but maybe not? Is there some code I have to add to enable this?
Multi GPU, at least on NVIDIA SLI Systems needs to be turned on. How the programmer can enable that globaly? I don´t know.
But i do know how to turn it on as user.
You need Nvidia Inspector Programm, go to Profiles and then load the Profile createt for your Game. (How you creat them? Dunno. I´m sorry)
But even if both GPUs show usage, that doesn´t mena that its working well.
For example Rainbow Six Siege
1 GPU: 140 FPS
2 GPUs: 160 FPS
But as you go up in resolution it doese scale mutch better.
What info do you need to debug the CPU Thing? Are there Log Files somwhere?
First i thought there is a 30FPS lock, but my old CPU just can´t handle more.
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