From a485d49fdc77cb9ea118732308b758e539dee461 Mon Sep 17 00:00:00 2001 From: LunchablesTX Date: Sun, 24 Mar 2024 02:30:25 -0500 Subject: [PATCH] making DED reverse hit top-bone hitbox only hit grounded opponents --- fighters/roy/src/acmd/specials.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fighters/roy/src/acmd/specials.rs b/fighters/roy/src/acmd/specials.rs index 36750db2d0..2459cf580d 100644 --- a/fighters/roy/src/acmd/specials.rs +++ b/fighters/roy/src/acmd/specials.rs @@ -1022,7 +1022,7 @@ unsafe extern "C" fn game_specials4back(fighter: &mut L2CAgentBase) { } frame(lua_state, 19.0); if is_excute(fighter) { - ATTACK(fighter, 0, 0, Hash40::new("top"), 11.0, 40, 119, 0, 30, 2.75, 0.0, 3.0, -13.0, Some(0.0), Some(3.0), Some(-6.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD); + ATTACK(fighter, 0, 0, Hash40::new("top"), 11.0, 40, 119, 0, 30, 2.75, 0.0, 3.0, -13.0, Some(0.0), Some(3.0), Some(-6.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD); ATTACK(fighter, 4, 0, Hash40::new("sword1"), 9.0, 40, 119, 0, 30, 4.25, 0.0, 0.0, 9.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD); }