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app.js
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app.js
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const computerChoiceDisplay = document.getElementById('computer-choice')
const userChoiceDisplay = document.getElementById('user-choice')
const resultDisplay = document.getElementById('result')
const possibleChoices = document.querySelectorAll('button')
let userChoice
let ComputerChoice
possibleChoices.forEach(possibleChoice => possibleChoice.addEventListener('click', (e) => {
userChoice = e.target.id
userChoiceDisplay.innerHTML = userChoice
generateComputerChoice()
getResult()
} ))
function generateComputerChoice(){
const randomNumber = Math.floor(Math.random() * possibleChoices.length)
console.log(randomNumber)
if((randomNumber === 2) || (randomNumber === 3) ){
computerChoice = 'Rock'
}
if(randomNumber === 1 ){
computerChoice = 'Scissors'
}
if(randomNumber === 0 ){
computerChoice = 'Paper'
}
computerChoiceDisplay.innerHTML = computerChoice
}
function getResult(){
if (computerChoice === userChoice){
result = 'Its a draw!'
}
if (computerChoice === 'Rock' && userChoice === 'Paper'){
result = 'You win!'
}
if (computerChoice === 'Rock' && userChoice === 'Scissors'){
result = 'You lose!'
}
if (computerChoice === 'Paper' && userChoice === 'Scissors'){
result = 'You win!'
}
if (computerChoice === 'Paper' && userChoice === 'Rock'){
result = 'You lose!'
}
if (computerChoice === 'Scissors' && userChoice === 'Rock'){
result = 'You win!'
}
if (computerChoice === 'Scissors' && userChoice === 'Paper'){
result = 'You lose!'
}
resultDisplay.innerHTML = result
}